Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
#
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###################################################################
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# Large Laser Audio Script
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###################################################################
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#
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[macro]
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LaserFireResource=LaserBFire01
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LaserFirePitchOffset=-200
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LaserFireComponent=LargeLaserFireComponent
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LaserFireIndex=LaserBFireIndex
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LaserFireResourceSelect=LargeLaserFireResourceSelect
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LaserFireSampleAndHold=LargeLaserFireSampleAndHold
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#
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LaserSustainResource=LaserBSustain01
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LaserSustainComponent=LargeLaserSustainComponent
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LaserSustainIndex=LaserBSustainIndex
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LaserSustainResourceSelect=LargeLaserSustainResourceSelect
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LaserSustainSampleAndHold=LargeLaserSustainSampleAndHold
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#
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LaserReleaseResource=LaserARelease01
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LaserReleaseComponent=LargeLaserReleaseComponent
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LaserReleaseIndex=LaserAReleaseIndex
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LaserReleaseResourceSelect=LargeLaserReleaseResourceSelect
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LaserReleaseSampleAndHold=LargeLaserReleaseSampleAndHold
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#
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LaserChargeResource=LaserACharge01
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LaserChargeComponent=LargeLaserChargeComponent
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LaserChargeIndex=LaserAChargeIndex
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LaserChargeResourceSelect=LargeLaserChargeResourceSelect
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LaserChargeSampleAndHold=LargeLaserChargeSampleAndHold
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#
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LaserLoadedResource=LaserLoaded01
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LaserLoadedComponent=LargeLaserLoadedComponent
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LaserLoadedSequence=LargeLaserLoadedSequence
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#
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LaserTriggerDuringLoadResource=TriggerDuringLoad01
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LaserTriggerDuringLoadComponent=LargeLaserTriggerDuringLoadComponent
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#
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LaserMisfireResource=LaserAMisfire01
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LaserMisfireComponent=LargeLaserMisfireComponent
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#
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LaserSeekLevelResource=BasicBeep02
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LaserSeekLevelComponent=LargeLaserSeekLevelComponent
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[include]
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file=audio\lsrcmp.scp
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