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TeslaRel410/sda4/BTLIVE/AUDIO/ALMINT.SCP
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Mech Alarm Internal Audio Script
###################################################################
#
#
###################################################################
# IncomingAlarm component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=IncomingAlarm01
position=RearDirectPatchPosition
priority=2
mix_presence=0
volume_mix_level=IncomingAlarmVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=IncomingAlarmComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=IncomingAlarmComponent
tempo=100
midi_file=audio\incarm01.mid
is_looped=True
dump_value=False
name=IncomingAlarmSequence
[AudioIdleWatcher]
audio_component=IncomingAlarmSequence
#------------------------------------------------------------------
#
# distance to missile -> tempo
#
[AudioScalarScale]
subsystem=Entity
attribute=DistanceToMissile
audio_component=IncomingAlarmSequence
attribute_value_boundary1=100.0
attribute_value_boundary2=800.0
control_ID=TempoAudioControlID
control_value_boundary1=600
control_value_boundary2=10
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioLogicalTrigger]
subsystem=Entity
attribute=IncomingLock
audio_component=IncomingAlarmSequence
attribute_match_value=True
control_ID=StartAudioControlID
control_value=0.0
dump_value=False
[AudioLogicalTrigger]
subsystem=Entity
attribute=IncomingLock
audio_component=IncomingAlarmSequence
attribute_match_value=False
control_ID=StopAudioControlID
control_value=0.0
dump_value=False