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TeslaRel410/sda4/BTLIVE/AUDIO/COLINT.SCP
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Mech Collision Internal Collision Audio Script
###################################################################
#
[macro]
CollisionTopSpeed=25
CollisionTopAngularSpeed=0.8
#
###################################################################
# Collision component
###################################################################
#
[Static3DPatchSource]
location=OriginLocation
resource=Collision01
priority=2
mix_presence=3
volume_mix_level=CollisionVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=CollisionComponent
#------------------------------------------------------------------
#
# resource select
#
[AudioResourceSelector]
audio_source=CollisionComponent
audio_resource_index=CollisionIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=False
name=CollisionResourceSelect
#
# angular speed -> resource select
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=AngularMotionType
motion_value=LengthMotionValue
audio_component=CollisionResourceSelect
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopAngularSpeed
control_ID=100
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#------------------------------------------------------------------
#
# sample and hold -> pitch
#
[AudioSampleAndHold]
audio_component=CollisionComponent
control_ID=PitchAudioControlID
sample_duration=99.0
min_value=-400
max_value=100
name=CollisionPitchSampleAndHold
#------------------------------------------------------------------
#
# collision speed -> attack volume
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=AttackVolumeAudioControlID
control_value_boundary1=0.8
control_value_boundary2=1.0
exponent=0.5
dump_value=False
#------------------------------------------------------------------
#
# collision speed -> filter
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=CollisionTopSpeed
control_ID=BrightnessAudioControlID
control_value_boundary1=0.7
control_value_boundary2=1.0
exponent=1.0
dump_value=False
#------------------------------------------------------------------
[AudioStateTrigger]
subsystem=Entity
attribute=CollisionState
audio_component=CollisionPitchSampleAndHold
trigger_state=Mech::InitialHitState
inverse_trigger=False
control_ID=StartAudioControlID
control_value=0.0
dump_value=False
[L4AudioCollisionTrigger]
subsystem=Entity
attribute=CollisionState
normal_attribute=CollisionNormal
audio_component=CollisionComponent
trigger_state=Mech::InitialHitState
control_ID=StartAudioControlID
control_value=3.0
dump_value=False