Files
TeslaRel410/sda4/CONVERT/BTECH/EXP/TTREE.V2Z
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

141 lines
3.6 KiB
Plaintext

DIV-VIZ2
// file: ttree.v2z
// generated: Sat Mar 4 23:37:12 1995
// from: Wavefront Object File "ttree.obj", and
// Material Library File "veggie.mtl"
// by: OBJ2VIZ (ver 0.79.10)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
TEXTURE(NAME=mtreeb_tex)
{
MAP {"treetex"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
TEXTURE(NAME=mtreeg_tex)
{
MAP {"treetex"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
MATERIAL(NAME=mtreeb_mtl)
{
TEXTURE {mtreeb_tex}
AMBIENT {0.5, 0.5, 0.5}
DIFFUSE {0.151, 0.0847, 0.021}
SPECULAR {0.3, 0.3, 0.3, 10}
} // End of material
MATERIAL(NAME=mtreeg_mtl)
{
TEXTURE {mtreeg_tex}
AMBIENT {0.5, 0.7, 0.5}
DIFFUSE {0.31, 0.5, 0.1}
SPECULAR {0.3, 0.3, 0.3, 10}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=mtreeb_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{0.899995, -3.3, 0.200024, 0.532172, 0.290755}
{0.540752, -3.31833, 0.200016, 0.491412, 0.289017}
{1.37543, -2.81307, 0.200034, 0.586114, 0.336933}
{0.742148, -2.12256, 0.200042, 0.514262, 0.402418}
{-1.00001, -2.6, 0.199974, 0.316599, 0.35714}
{-0.800005, -2.2, 0.199979, 0.339291, 0.395074}
{-0.200005, -3.3, 0.199995, 0.407367, 0.290755}
{0.199995, -4, 0.200005, 0.45275, 0.22437}
{-0.700005, -4.1, 0.199982, 0.350637, 0.214887}
{0.599995, -6, 0.200016, 0.498134, 0.0347}
{-0.300005, -6, 0.199992, 0.396021, 0.0347}
{0.599995, -4.3, 0.200016, 0.498134, 0.19592}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
{2, 1, 3}
{9, 7, 11}
}
CONNECTION_LIST (PCOUNT=4) {
{9, 10, 8, 7}
{11, 7, 1, 0}
}
CONNECTION_LIST (PCOUNT=5) {
{4, 5, 6, 7, 8}
}
} // End of pmesh
} // End of patch
PATCH
(
F_MATERIAL=mtreeg_mtl;
VERTEX=RGB 2D_TEXTURE ;
)
{
PMESH {
VERTEX_POOL {
{4.1, 2.6, 0, 1, 1, 1, -1.2, 0.895242, 0.850283}
{4.4, 0.7, 0, 1, 1, 1, -1.2, 0.929279, 0.670096}
{0, 0, 0, 1, 1, 1, 8.0, 0.430059, 0.603712}
{-1, 3.7, 0, 1, 1, 1, 0.0, 0.3166, 0.954602}
{1.5, 3.5, 0, 1, 1, 1, -1.3, 0.600248, 0.935635}
{-2.9, 0.8, 0, 1, 1, 1, -0.2, 0.101027, 0.67958}
{-2.9, 2.7, 0, 1, 1, 1, -0.1, 0.101027, 0.85976}
{-3.46623, -0.962309, 0, 1, 1, 1, 0.0, 0.036783, 0.5124}
{-2.9, 0.1, 0, 1, 1, 1, -0.1, 0.101027, 0.613195}
{3.6, -1.7, 0, 1, 1, 1, -1.1, 0.838512, 0.442492}
{1.7, -3, 0, 1, 1, 1, -0.3, 0.62294, 0.319206}
{3.2, 3.1, , 0, 1, 1, 1, -0.2, 0.793128, 0.89770}
{-2.7, -2.4, 0, 1, 1, 1, -0.1, 0.123719, 0.376107}
{-0.9619, -3.52819, 0, 1, 1, 1, -0.3, 0.320918, 0.269114}
{0.95262, -2.84193, 0, 1, 1, 1, -0.0, 0.538143, 0.334196}
}
CONNECTION_LIST {
{0, 1, 2}
{3, 4, 2}
{5, 6, 2}
{7, 8, 2}
{9, 10, 2}
{1, 9, 2}
{11, 0, 2}
{4, 11, 2}
{6, 3, 2}
{8, 5, 2}
{7, 2, 12}
{12, 2, 13}
{13, 2, 14}
{14, 2, 10}
}
} // End of pmesh
} // End of patch
// PATCH
// (
// F_MATERIAL=mtreeg_mtl;
// )
// {
// SPHERELIST {
// { 0, 0, 0, 2.0 }
// }// End of spherelist
// }// End of patch
} // End of object