Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
55 lines
982 B
Plaintext
55 lines
982 B
Plaintext
DIV-VIZ2
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HEADER
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(
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VERSION=2:02;
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DATE=22:9:94;
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TIME=16:59;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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MATERIAL(NAME=pt_red_mtl)
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{
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AMBIENT { 1, 0, 0 }
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DIFFUSE { 1, 0, 0 }
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}// End of material
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MATERIAL(NAME=pt_white_mtl)
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{
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AMBIENT { 1, 1, 1 }
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DIFFUSE { 1, 1, 1 }
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}// End of material
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OBJECT
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(
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)
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{
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PATCH
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(
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F_MATERIAL=pt_red_mtl;
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)
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{
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SPHERELIST {
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{ -14.9143, 12.2615, -24.8043, 0.0 }
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{ 14.8373, 12.2615, -24.8043, 0.0 }
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{ 14.8373, 37.6186, -24.8043, 0.0 }
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{ -14.9143, 37.6186, -24.8043, 0.0 }
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}// End of spherelist
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}// End of patch
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PATCH
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(
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F_MATERIAL=pt_white_mtl;
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)
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{
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SPHERELIST {
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{ -20.0638, 31.8403, 24.9614, 0.0 }
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{ 20.0665, 31.8403, 24.9614, 0.0 }
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{ 20.0665, 39.1378, 24.9614, 0.0 }
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{ -20.0638, 39.1378, 24.9614, 0.0 }
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}// End of spherelist
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}// End of patch
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}// End of object
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