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TeslaRel410/sda4/CONVERT/MILESTON/RIVET.V2Z
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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DIV-VIZ2
// file: rivet.v2z
// generated: Thu Mar 9 19:33:12 1995
// from: Wavefront Object File "rivet.obj", and
// Material Library File ""
// by: OBJ2VIZ (ver 0.79.10)
// written: by Ken Olsen
//
// Warning - No material library file specified in .obj file.
// Program defaulting to white.
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
MATERIAL(NAME=_mtl)
{
AMBIENT {0.2, 0.2, 0.2}
DIFFUSE {0.6, 0.6, 0.6}
EMISSIVE { 1.0, 0.5, 0.5 }
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=_mtl;
)
{
PMESH {
VERTEX_POOL {
{0.0375, 3.92626e-07, 0}
{-0.0225, -0.0346406, 0}
{-0.0225, 0.0346414, 0}
{0.00749999, -3.93794e-07, 9}
{0.00749999, -3.93794e-07, 9}
{0.00749999, -3.93794e-07, 9}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
}
CONNECTION_LIST (PCOUNT=4) {
{3, 1, 0, 4}
{5, 2, 1, 3}
{4, 0, 2, 5}
}
} // End of pmesh
} // End of patch
} // End of object