Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 lines
327 B
C++
17 lines
327 B
C++
/*
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File memclear.h
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header for memclear.c
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*/
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#ifdef memclear_h
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#else
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#define memclear_h
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extern void clear_store ( void *p, int value, int nbytes );
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extern void clear_frame ( char *f, int col, int size );
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extern void clear_16 ( char *f, int v, int size );
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extern void* cache_align ( void *p );
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#endif
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