Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
14 lines
326 B
C++
14 lines
326 B
C++
#ifdef names_h
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#else
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#define names_h
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extern int newName ( void *, int );
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extern void *nameToAddress ( int, int );
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extern int addressToName ( void *item, int type );
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extern int initNames ( void );
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extern int deleteName ( int, int );
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extern int check_name ( int name);
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extern int allocatedNames;
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#endif
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