Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
40 lines
1013 B
C++
40 lines
1013 B
C++
/*
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File pazread.h
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header file for pazread.c
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*/
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#ifdef pazread_h
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#else
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#define pazread_h
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#include <setjmp.h>
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extern void matrix_dump ( MATRIX m );
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extern void point_dump ( POINT p );
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extern void bound_dump ( POINT *p );
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extern void point_dump4 ( POINT p );
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extern void vert_dump ( VERTEX *v, int xf );
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extern void tess_dump ( VSTRIP *v, int xf );
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extern void patch_dump ( PATCH *p, int xf );
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extern void paz_dump ( OBJECT *obj, int xf );
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extern void consolidate ( VSTRIP *v );
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#if 0
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extern int _read ( char *fname, OBJECT **objects, int max );
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extern int _binread ( char *fname, OBJECT **objects, int max );
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#endif
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extern OBJECT *bin_read ( int *data );
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extern jmp_buf bob_beamon;
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extern void mexico_68 ( char *fmt, ... );
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extern char errmess[256];
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extern stream_open open_fn;
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extern stream_gets gets_fn;
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extern stream_close close_fn;
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#endif
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