Files
TeslaRel410/sda4/DPL3/VRENDER/PAZREAD.H
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

40 lines
1013 B
C++

/*
File pazread.h
header file for pazread.c
*/
#ifdef pazread_h
#else
#define pazread_h
#include <setjmp.h>
extern void matrix_dump ( MATRIX m );
extern void point_dump ( POINT p );
extern void bound_dump ( POINT *p );
extern void point_dump4 ( POINT p );
extern void vert_dump ( VERTEX *v, int xf );
extern void tess_dump ( VSTRIP *v, int xf );
extern void patch_dump ( PATCH *p, int xf );
extern void paz_dump ( OBJECT *obj, int xf );
extern void consolidate ( VSTRIP *v );
#if 0
extern int _read ( char *fname, OBJECT **objects, int max );
extern int _binread ( char *fname, OBJECT **objects, int max );
#endif
extern OBJECT *bin_read ( int *data );
extern jmp_buf bob_beamon;
extern void mexico_68 ( char *fmt, ... );
extern char errmess[256];
extern stream_open open_fn;
extern stream_gets gets_fn;
extern stream_close close_fn;
#endif