Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
62 lines
2.3 KiB
Plaintext
62 lines
2.3 KiB
Plaintext
# ------------
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# Test Scene
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# ------------
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VIEWANGLE 60.0
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CLIP 0.5 800.0
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FOG 30.0 800.0 0.0 0.4 0.4
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BACKGND 0.5 0.4 0.3
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AMBIENT 0.2 0.2 0.2
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LIGHT 0.8 0.8 0.8 -45 -45 0
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RETRACE 3
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START 0 10 0 -10 0 000
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GEOMETRY \HPDAVE\VIDEO
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MATERIAL \HPDAVE\VIDEO
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TEXTURE \HPDAVE\VIDEO
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//BILLBOARD fire5 1 -75 0 47
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STATIC seaover 1 0 80 0 0 0 0
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STATIC seaunder 1 0 80 0 0 0 0
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STATIC dfish0 1 0 00 0 0 0 0
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//IMMUNE btfx:firesmoke1_mtl 3
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SCROLL hfx:seaover_scr_tex 0 0 0.15 0.005
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SCROLL hfx:seaunder_scr_tex 0 0 0.11 0.006
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SCROLL hfx:sharktop_scr_tex 0 0 -0.4 0.05
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# code type velocity y-off green varience cool count
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# texture size bias red blue grav ocool reps
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SPECIALFX 0 btcult:bintA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1
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SPECIALFX 1 NOTEXTURE 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1
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SPECIALFX 2 btcult:bintA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1
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SPECIALFX 3 btcult:bintA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1
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SPECIALFX 4 btcult:bintA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1
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SPECIALFX 5 btcult:bintA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1
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SPECIALFX 6 btcult:bintA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1
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SPECIALFX 7 btcult:bintA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1
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SPECIALFX 8 btcult:bintA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000
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SPECIALFX 9 btcult:bintA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60
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SPECIALFX 10 NOTEXTURE 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10
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END
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// type 0 == poly
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// type 1 == sphere
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// type 2 == cooked sphere
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// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
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// vertical_bias, switch_off, cook_r, cook_g, cook_b,
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// variance, gravity, cool, ocool, fragments, repetitions );
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SCROLL clouds_tex 0.0 0.0 0.01 0.01
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// DITHER foliage_mtl 5
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END
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