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TeslaRel410/sda4/DPL3RLS/SCENES/NL1.SCN
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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# --------------------------
# Hull Pressure Demo Scene
# --------------------------
VIEWANGLE 60.0
CLIP 1.0 600.0
FOG 35.0 400.0 0.0 0.4 0.4
//FOG 10.0 400.0 0.0 0.4 0.4
//(ntsc)FOG 50.0 600.0 0.0 0.25 0.25
BACKGND 0.1 0.6 0.6
AMBIENT 0.2 0.2 0.2
LIGHT 0.8 0.8 0.8 -45 45 0
//LIGHT 0.880 0.876870 0.876860 0 0 0
//LIGHT 0.880 0.876870 0.876860 90 0 0
//LIGHT 0.880 0.876870 0.876860 180 0 0
//LIGHT 0.880 0.876870 0.876860 -90 0 0
//LIGHT 0.880 0.876870 0.876860 0 90 0
//LIGHT 0.880 0.876870 0.876860 0 -90 0
GEOMETRY .\video
MATERIAL .\video
TEXTURE .\video
START 18 -49 57 27 19 0
KEYRATE 0.10 0.1
RETRACE 2
STATIC seaover 1 0 155 0 0 0 0
STATIC seaunder 1 0 115 0 0 0 0
STATIC rigg 1 0 -30 0 0 0 0
STATIC rigg 1 -150 -30 -1100 0 0 0
STATIC sandc 0.5 0 -90 0 0 0 0
STATIC sandc 0.5 0 -90 -250 0 0 0
STATIC sandc 0.5 0 -90 -500 0 0 0
STATIC sandc 0.5 0 -90 -750 0 0 0
STATIC sandc 0.5 0 -90 -1000 0 0 0
STATIC sandc 0.5 0 -90 -1250 0 0 0
STATIC sandc 0.5 0 -90 -1500 0 0 0
STATIC sandc 0.5 -250 -90 -250 0 0 0
STATIC sandc 0.5 -250 -90 -500 0 0 0
STATIC sandc 0.5 -250 -90 -750 0 0 0
STATIC sandc 0.5 -250 -90 -1000 0 0 0
STATIC sandc 0.5 -250 -90 -1250 0 0 0
STATIC sandc 0.5 -250 -90 -1500 0 0 0
//DYNAMIC prw 1 .\prwspl.spl 2.0 0.005
DYNAMIC sub1_L0 1 .\ns1.spl 22.01 0.003
MORPH ana_a ana_b ana_c v 2 .\fish13.spl 0.0 0.05 0.8
MORPH DANGEL0 DANGEL1 DANGEL2 vn 1 .\nf5.spl 0.0 0.02 1.0
MORPH DPARROT0 DPARROT1 DPARROT2 vn 1 .\nf6.spl 0.0 0.02 1.0
//MORPH DSTEEL0 DSTEEL1 DSTEEL2 vn 1 .\dste.spl 0.0 0.02 1.0
DYNAMIC DANGEL0 1 .\nf5.spl 10.0 0.01
DYNAMIC DPARROT0 1 .\nf62.spl 10.0 0.01
DYNAMIC DANGEL0 1 .\nf5.spl 2.0 0.015
DYNAMIC DPARROT0 1 .\nf62.spl 1.0 0.013
MORPH DMANTA0 DMANTA1 DMANTA2 vn 1 .\nm1.spl 0.0 0.01 0.5
DYNAMIC DMANTA0 1 .\nm2.spl 10.0 0.01
MORPH dfish0 dfish1 dfish2 vn 2 .\nf3.spl 2.0 0.005 0.4
DYNAMIC dfish0 2 .\nf4.spl 10.0 0.02
//DYNAMIC dfish0 2 .\nf3.spl 18.0 0.010
MORPH schoola0 schoola1 schoola2 v 1.3 .\nf1.spl 0.0 0.013 0.2
MORPH schoolb0 schoolb1 schoolb2 v 2.5 .\nf1.spl 0.1 0.013 0.24
MORPH schoolc0 schoolc1 schoolc2 v 3 .\nf1.spl 0.9 0.013 0.15
MORPH schoold0 schoold1 schoold2 v 1.8 .\nf1.spl 0.05 0.013 0.22
DYNAMIC schoola0 2.3 .\nf2.spl 0.0 0.018
DYNAMIC schoolb0 1.8 .\nf2.spl 0.1 0.018
DYNAMIC schoolc0 2.6 .\nf2.spl 0.9 0.018
DYNAMIC schoold0 2.8 .\nf2.spl 0.05 0.018
SCROLL hbio:sharktop_scr_tex 0 0 0.4 0.00
SCROLL hbio:sharktop2_scr_tex 0 0 -0.4 0.00
SCROLL hfx:seaover_scr_tex 0 0 0.01 0.03
SCROLL hfx:seaunder_scr_tex 0 0 0.015 0.04
//IMMUNE hfx:seaover_mtl 2
//IMMUNE hfx:seaunder_mtl 2
# code type velocity y-off green varience cool count
# texture size bias red blue grav ocool reps
// 'x' - air bubbles
SPECIALFX 2 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
// ',' - air bubbles hard coded DCS+1.7y (prw)
SPECIALFX 8 NOTEXTURE 1 0.1 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
// '.' - air bubbles hard coded DCS+25y (sub)
SPECIALFX 9 NOTEXTURE 1 0.9 1.0 2.4 -4.0 0.50 1.30 1.29 0.85 -0.8 1.0 0.01 12 918
// TRACKER MOUSE 0.1 0.1
// TRACKER KEYBOARD 0.3 0.1
// TRACKER THRUSTMASTER 3.0 2.0
TRACKER NONE 3.0 2.0
END