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TeslaRel410/sda4/RPDAVE/AUDIO/VTVEXT.SCP
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

535 lines
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#
#------------------------------------------------------------------
# External VTV Audio Script
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# AudioRenderTypes
#
# TransientAudioRenderType = 0
# SustainedAudioRenderType = 1
#
#------------------------------------------------------------------
# AudioSourcePriority
#
# MinAudioSourcePriority = 0
# LowAudioSourcePriority = 1
# MedAudioSourcePriority = 2
# HighAudioSourcePriority = 3
# MaxAudioSourcePriority = 4
#
#------------------------------------------------------------------
# AudioSourceMixPresence
#
# ManualAudioSourceMixPresence = 0
# MaxAudioSourceMixPresence = 1
# HighAudioSourceMixPresence = 2
# MedAudioSourceMixPresence = 3
# LowAudioSourceMixPresence = 4
# MinAudioSourceMixPresence = 5
#
#------------------------------------------------------------------
# AudioControlID
#
# NullAudioControlID = 0
# StartAudioControlID = 1
# StopAudioControlID = 2
# VolumeAudioControlID = 3
# PitchAudioControlID = 4
# BrightnessAudioControlID = 5
# AttackVolumeAudioControlID = 6
# AttackTimeAudioControlID = 7
# AudioControlIDCount = 8
#
#
#------------------------------------------------------------------
# Audio locations
#------------------------------------------------------------------
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
name=OriginLocation
#
#------------------------------------------------------------------
# Audio source components
#------------------------------------------------------------------
#
#
# Engine combo component
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=EngineComboExt01
priority=1
mix_presence=2
volume_mix_level=0.95
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=EngineComboComponent
#
# Collision component
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=CollisionExt01
priority=1
mix_presence=2
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=1.0
name=CollisionComponent
#
# Booster component
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=BoosterExt01
priority=1
mix_presence=2
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=1.0
name=BoosterComponent
#
# Booster loop component
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=BoosterLoopExt01
priority=1
mix_presence=2
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=1.0
name=BoosterLoopComponent
#
# Death component1
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=DeathExt01
priority=1
mix_presence=2
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=2.0
name=DeathComponent1
#
# Death component2
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=DeathExt01
priority=1
mix_presence=2
volume_mix_level=1.0
pitch_mix_offset=-200
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=1
compression_duration=2.0
name=DeathComponent2
#
# Horn component
#
[Dynamic3DPatchSource]
location=OriginLocation
resource=Horn01
position=0
priority=1
mix_presence=0
volume_mix_level=1.0
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=0
use_attack_time_scale=0
has_compression_curve=0
compression_duration=0.0
name=HornComponent
#
#------------------------------------------------------------------
# Non-trigger watchers
#------------------------------------------------------------------
#
#------------------------------------------------------------------
#
# Engine combo : amplitude smoother -> amplitude
#
[AudioControlSmoother]
audio_component=EngineComboComponent
number_of_samples=4
control_ID=3
name=EngineComboAmplitudeSmoother
#
# Engine combo : amplitude mixer -> amplitude smoother
#
[AudioControlMixer]
audio_component=EngineComboAmplitudeSmoother
first_input_control_ID=100
last_input_control_ID=103
output_control_ID=3
name=EngineComboAmplitudeMixer
#
# Engine combo : linear acceleration -> amplitude mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalAcceleration
motion_type=0
motion_value=3
audio_component=EngineComboAmplitudeMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=7.0
control_ID=3
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.2
dump_value=0
#
# Engine combo : linear velocity -> amplitude mixer
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=EngineComboAmplitudeMixer
attribute_value_boundary1=0.0
attribute_value_boundary2=250.0
control_ID=3
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.2
dump_value=0
#
# Engine combo : linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=EngineComboComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=250.0
control_ID=4
control_value_boundary1=-700.0
control_value_boundary2=1200.0
exponent=0.5
dump_value=0
#
# Engine combo : linear velocity -> filter
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=EngineComboComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=250.0
control_ID=5
control_value_boundary1=1.0
control_value_boundary2=0.78
exponent=2.0
dump_value=0
#------------------------------------------------------------------
#
# Collision : resource select
#
[AudioResourceSelector]
audio_source=CollisionComponent
audio_resource_index=CollisionExtIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=0
name=CollisionResourceSelect
#
# Collision : collision speed -> resource select
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
motion_type=0
motion_value=3
audio_component=CollisionResourceSelect
attribute_value_boundary1=2.0
attribute_value_boundary2=30.0
control_ID=100
control_value_boundary1=0.0
control_value_boundary2=1.0
exponent=0.3
dump_value=0
#
# Collision : collision speed -> attack time
#
[!AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=30.0
control_ID=7
control_value_boundary1=0.18
control_value_boundary2=0.0
exponent=0.2
dump_value=0
#
# Collision : collision speed -> attack volume
#
[AudioScalarScale]
subsystem=Entity
attribute=CollisionSpeed
audio_component=CollisionComponent
attribute_value_boundary1=2.0
attribute_value_boundary2=30.0
control_ID=6
control_value_boundary1=0.9
control_value_boundary2=1.0
exponent=0.5
dump_value=0
#
# Collision : linear velocity -> pitch
#
[AudioMotionScale]
subsystem=Entity
attribute=LocalVelocity
motion_type=0
motion_value=3
audio_component=CollisionComponent
attribute_value_boundary1=0.0
attribute_value_boundary2=200.0
control_ID=4
control_value_boundary1=0.0
control_value_boundary2=-400.0
exponent=0.3
dump_value=0
#
#------------------------------------------------------------------
# Trigger watchers
#------------------------------------------------------------------
#
#
#------------------------------------------------------------------
# Engine combo trigger
#------------------------------------------------------------------
#
# HACK - seem to require this for when the replicant first appears
[AudioControlSend]
audio_component=EngineComboComponent
control_ID=1
control_value=0.0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=EngineComboComponent
trigger_state=0
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=EngineComboComponent
trigger_state=2
inverse_trigger=0
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Collision trigger
#------------------------------------------------------------------
#
[AudioStateTrigger]
subsystem=Entity
attribute=CollisionState
audio_component=CollisionComponent
trigger_state=1
inverse_trigger=0
control_ID=1
control_value=1.5
dump_value=0
#
#------------------------------------------------------------------
# Booster trigger
#------------------------------------------------------------------
#
[AudioLogicalTrigger]
subsystem=Entity
attribute=BoosterOn
audio_component=BoosterComponent
attribute_match_value=1
control_ID=1
control_value=0.0
dump_value=0
[AudioLogicalTrigger]
subsystem=Entity
attribute=BoosterOn
audio_component=BoosterComponent
attribute_match_value=0
control_ID=2
control_value=0.0
dump_value=0
[AudioLogicalTrigger]
subsystem=Entity
attribute=BoosterOn
audio_component=BoosterLoopComponent
attribute_match_value=1
control_ID=1
control_value=0.0
dump_value=0
[AudioLogicalTrigger]
subsystem=Entity
attribute=BoosterOn
audio_component=BoosterLoopComponent
attribute_match_value=0
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Death trigger
#------------------------------------------------------------------
#
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent1
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent1
trigger_state=2
inverse_trigger=1
control_ID=2
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent2
trigger_state=2
inverse_trigger=0
control_ID=1
control_value=0.0
dump_value=0
[AudioStateTrigger]
subsystem=Entity
attribute=SimulationState
audio_component=DeathComponent2
trigger_state=2
inverse_trigger=1
control_ID=2
control_value=0.0
dump_value=0
#
#------------------------------------------------------------------
# Horn trigger
#------------------------------------------------------------------
#
[AudioIntegerTrigger]
subsystem=Entity
attribute=HornBlast
audio_component=HornComponent
attribute_value_threshold=0.0
control_ID_on=1
control_ID_off=2
control_value_on=0.0
control_value_off=0.0
inverse_trigger=0
dump_value=0