Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
521 lines
11 KiB
Plaintext
521 lines
11 KiB
Plaintext
#
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#------------------------------------------------------------------
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# VTV Buttons Audio Script
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#------------------------------------------------------------------
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#
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#
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#------------------------------------------------------------------
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# AudioRenderTypes
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#
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# TransientAudioRenderType = 0
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# SustainedAudioRenderType = 1
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#
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#------------------------------------------------------------------
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# AudioSourcePriority
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#
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# MinAudioSourcePriority = 0
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# LowAudioSourcePriority = 1
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# MedAudioSourcePriority = 2
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# HighAudioSourcePriority = 3
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# MaxAudioSourcePriority = 4
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#
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#------------------------------------------------------------------
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# AudioSourceMixPresence
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#
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# ManualAudioSourceMixPresence = 0
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# MaxAudioSourceMixPresence = 1
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# HighAudioSourceMixPresence = 2
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# MedAudioSourceMixPresence = 3
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# LowAudioSourceMixPresence = 4
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# MinAudioSourceMixPresence = 5
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#
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#------------------------------------------------------------------
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# AudioControlID
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#
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# NullAudioControlID = 0
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# StartAudioControlID = 1
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# StopAudioControlID = 2
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# VolumeAudioControlID = 3
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# PitchAudioControlID = 4
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# BrightnessAudioControlID = 5
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# AttackVolumeAudioControlID = 6
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# AttackTimeAudioControlID = 7
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# AudioControlIDCount = 8
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#
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#
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# Reverse Thrust
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ReverseThrust01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.6
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ReverseThrustComponent
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#
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# Forward Thrust
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ReverseThrust02
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.6
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ForwardThrustComponent
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#
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# Lift Cut
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=LiftCut01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.6
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=LiftCutComponent
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#
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# View Switch Front
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ViewSwitchCenter01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.65
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ViewSwitchFrontComponent
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#
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# View Switch Left
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ViewSwitchLeft01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.65
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ViewSwitchLeftComponent
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#
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# View Switch Right
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ViewSwitchRight01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.65
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ViewSwitchRightComponent
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#
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# View Switch Rear
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ViewSwitchCenter01
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position=1
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priority=3
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mix_presence=0
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volume_mix_level=0.65
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ViewSwitchRearComponent
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#
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# Mode Switch
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ModeSwitch01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=1.0
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ModeSwitchComponent
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#
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# Config Mode Switch
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=ConfigSwitch01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=1.0
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=ConfigComponent
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#
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# Preset Switch
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=PresetSwitch01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=1.0
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=PresetComponent
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#
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# Radar Button
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#
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[DirectPatchSource]
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location=OriginLocation
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resource=RadarButton01
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position=0
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priority=3
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mix_presence=0
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volume_mix_level=0.8
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=RadarButtonComponent
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#
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#------------------------------------------------------------------
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# Reverse Thrust trigger
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#------------------------------------------------------------------
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#
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[AudioLogicalTrigger]
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subsystem=ControlsMapper
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attribute=ReverseThrustEngaged
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audio_component=ReverseThrustComponent
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attribute_match_value=1
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control_ID=1
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control_value=1.5
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dump_value=0
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#
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#------------------------------------------------------------------
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# Forward Thrust trigger
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#------------------------------------------------------------------
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#
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[AudioLogicalTrigger]
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subsystem=ControlsMapper
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attribute=ReverseThrustEngaged
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audio_component=ForwardThrustComponent
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attribute_match_value=0
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control_ID=1
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control_value=1.5
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dump_value=0
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#
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#------------------------------------------------------------------
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# Lift Cut trigger
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#------------------------------------------------------------------
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#
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[AudioLogicalTrigger]
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subsystem=ControlsMapper
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attribute=LiftCutEngaged
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audio_component=LiftCutComponent
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attribute_match_value=1
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control_ID=1
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control_value=0.0
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dump_value=0
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[AudioLogicalTrigger]
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subsystem=ControlsMapper
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attribute=LiftCutEngaged
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audio_component=LiftCutComponent
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attribute_match_value=0
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control_ID=2
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control_value=0.0
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dump_value=0
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#
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#------------------------------------------------------------------
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# View Switch triggers
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#------------------------------------------------------------------
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#
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# Switch Left
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookLeft
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audio_component=ViewSwitchLeftComponent
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attribute_value_threshold=0.0
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control_ID_on=1
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control_ID_off=0
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control_value_on=0.25
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control_value_off=0.0
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inverse_trigger=0
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dump_value=0
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookLeft
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audio_component=ViewSwitchFrontComponent
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attribute_value_threshold=0.0
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control_ID_on=0
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control_ID_off=1
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control_value_on=0.0
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control_value_off=0.25
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inverse_trigger=0
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dump_value=0
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# Switch Right
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookRight
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audio_component=ViewSwitchRightComponent
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attribute_value_threshold=0.0
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control_ID_on=1
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control_ID_off=0
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control_value_on=0.25
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control_value_off=0.0
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inverse_trigger=0
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dump_value=0
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookRight
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audio_component=ViewSwitchFrontComponent
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attribute_value_threshold=0.0
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control_ID_on=0
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control_ID_off=1
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control_value_on=0.0
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control_value_off=0.25
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inverse_trigger=0
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dump_value=0
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# Switch Rear
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookBehind
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audio_component=ViewSwitchRearComponent
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attribute_value_threshold=0.0
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control_ID_on=1
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control_ID_off=0
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control_value_on=0.25
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control_value_off=0.0
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inverse_trigger=0
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dump_value=0
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookBehind
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audio_component=ViewSwitchFrontComponent
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attribute_value_threshold=0.0
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control_ID_on=0
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control_ID_off=1
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control_value_on=0.0
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control_value_off=0.25
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inverse_trigger=0
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dump_value=0
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# Switch Up
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[AudioControlsButtonTrigger]
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subsystem=ControlsMapper
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attribute=LookUp
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audio_component=ViewSwitchFrontComponent
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attribute_value_threshold=0.0
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control_ID_on=1
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control_ID_off=1
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control_value_on=0.25
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control_value_off=0.25
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inverse_trigger=0
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dump_value=0
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#
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#------------------------------------------------------------------
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# Mode switch trigger
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#------------------------------------------------------------------
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#
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[AudioEnumerationTrigger]
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subsystem=ControlsMapper
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attribute=ControlMode
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audio_component=ModeSwitchComponent
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attribute_match_value=0
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control_ID=1
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control_value=2.0
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dump_value=0
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[AudioEnumerationTrigger]
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subsystem=ControlsMapper
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attribute=ControlMode
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audio_component=ModeSwitchComponent
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attribute_match_value=1
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control_ID=1
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control_value=2.0
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dump_value=0
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[AudioEnumerationTrigger]
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subsystem=ControlsMapper
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attribute=ControlMode
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audio_component=ModeSwitchComponent
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attribute_match_value=2
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control_ID=1
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control_value=2.0
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dump_value=0
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[AudioEnumerationTrigger]
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subsystem=ControlsMapper
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attribute=ControlMode
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audio_component=ModeSwitchComponent
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attribute_match_value=3
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control_ID=1
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control_value=2.0
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dump_value=0
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#
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#------------------------------------------------------------------
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# Config Mode trigger
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#------------------------------------------------------------------
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#
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[AudioStateTrigger]
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subsystem=ControlsMapper
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attribute=SimulationState
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audio_component=ConfigComponent
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trigger_state=1
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inverse_trigger=0
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control_ID=1
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=ControlsMapper
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attribute=SimulationState
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audio_component=ConfigComponent
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trigger_state=0
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inverse_trigger=0
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control_ID=2
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=ControlsMapper
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attribute=SimulationState
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audio_component=ConfigComponent
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trigger_state=0
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inverse_trigger=0
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control_ID=1
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control_value=0.25
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dump_value=0
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#
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#------------------------------------------------------------------
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# Preset trigger
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#------------------------------------------------------------------
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#
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[AudioEnumerationDeltaTrigger]
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subsystem=ControlsMapper
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attribute=MustMatch
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audio_component=PresetComponent
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control_ID=1
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control_value=1.0
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dump_value=0
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#
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#------------------------------------------------------------------
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# Radar Range trigger
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#------------------------------------------------------------------
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#
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[AudioScalarDeltaTrigger]
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subsystem=Entity
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attribute=NavigationRange
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audio_component=RadarButtonComponent
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delta_trigger=500.0
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control_ID=1
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control_value=0.5
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dump_value=0
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[AudioScalarTrigger]
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subsystem=Entity
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attribute=NavigationRange
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audio_component=RadarButtonComponent
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attribute_value_threshold=251.0
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control_ID_on=1
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control_ID_off=1
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control_value_on=0.5
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control_value_off=0.5
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inverse_trigger=0
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dump_value=0
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[AudioScalarTrigger]
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subsystem=Entity
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attribute=NavigationRange
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audio_component=RadarButtonComponent
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attribute_value_threshold=501.0
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control_ID_on=1
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control_ID_off=1
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control_value_on=0.5
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control_value_off=0.5
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inverse_trigger=0
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dump_value=0
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