Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
371 lines
7.3 KiB
Plaintext
371 lines
7.3 KiB
Plaintext
#
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#------------------------------------------------------------------
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# Door 1 Audio Script
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#------------------------------------------------------------------
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#
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#
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#------------------------------------------------------------------
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# AudioRenderTypes
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#
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# TransientAudioRenderType = 0
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# SustainedAudioRenderType = 1
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#
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#------------------------------------------------------------------
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# AudioSourcePriority
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#
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# MinAudioSourcePriority = 0
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# LowAudioSourcePriority = 1
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# MedAudioSourcePriority = 2
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# HighAudioSourcePriority = 3
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# MaxAudioSourcePriority = 4
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#
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#------------------------------------------------------------------
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# AudioSourceMixPresence
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#
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# ManualAudioSourceMixPresence = 0
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# MaxAudioSourceMixPresence = 1
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# HighAudioSourceMixPresence = 2
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# MedAudioSourceMixPresence = 3
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# LowAudioSourceMixPresence = 4
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# MinAudioSourceMixPresence = 5
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#
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#------------------------------------------------------------------
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# AudioControlID
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#
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# NullAudioControlID = 0
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# StartAudioControlID = 1
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# StopAudioControlID = 2
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# VolumeAudioControlID = 3
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# PitchAudioControlID = 4
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# BrightnessAudioControlID = 5
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# AttackVolumeAudioControlID = 6
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# AttackTimeAudioControlID = 7
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# AudioControlIDCount = 8
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#
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#
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#------------------------------------------------------------------
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# Audio locations
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#------------------------------------------------------------------
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#
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[L4AudioLocation]
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location_offset=-25.20,32.70,10.20
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name=Location01
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[L4AudioLocation]
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location_offset=25.20,32.70,10.20
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name=Location02
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[L4AudioLocation]
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location_offset=0.00,32.70,10.20
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name=CloseLocation
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#
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#------------------------------------------------------------------
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# Audio source components
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#------------------------------------------------------------------
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#
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#
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# Door Closing components
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#
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[Dynamic3DPatchSource]
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location=Location01
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resource=DoorOpen01
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priority=1
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mix_presence=2
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=1
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compression_duration=0.5
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name=DoorClosingComponent01
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[Dynamic3DPatchSource]
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location=Location02
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resource=DoorOpen02
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priority=1
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mix_presence=2
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=1
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compression_duration=0.5
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name=DoorClosingComponent02
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#
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# Door Moving components
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#
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[Dynamic3DPatchSource]
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location=Location01
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resource=DoorMove01
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priority=1
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mix_presence=3
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=DoorMovingComponent01
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[Dynamic3DPatchSource]
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location=Location02
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resource=DoorMove02
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priority=1
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mix_presence=3
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=0
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compression_duration=0.0
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name=DoorMovingComponent02
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#
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# Door Closed component
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#
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[Dynamic3DPatchSource]
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location=CloseLocation
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resource=DoorClose01
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priority=1
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mix_presence=2
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=1
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compression_duration=0.5
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name=DoorClosedComponent
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#
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# Door Opening component
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#
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[Dynamic3DPatchSource]
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location=CloseLocation
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resource=DoorOpen01
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priority=1
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mix_presence=2
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=1
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compression_duration=0.5
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name=DoorOpeningComponent
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#
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# Door Opened components
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#
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[Dynamic3DPatchSource]
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location=Location01
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resource=DoorClose01
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priority=1
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mix_presence=2
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=1
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compression_duration=0.5
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name=DoorOpenedComponent01
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[Dynamic3DPatchSource]
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location=Location02
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resource=DoorClose02
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priority=1
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mix_presence=2
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volume_mix_level=0.9
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pitch_mix_offset=0.0
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brightness_mix_level=1.0
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use_brightness_scale=0
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use_attack_time_scale=0
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has_compression_curve=1
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compression_duration=0.5
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name=DoorOpenedComponent02
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#
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#------------------------------------------------------------------
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# Non-trigger watchers
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#------------------------------------------------------------------
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#
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#
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#------------------------------------------------------------------
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# Trigger watchers
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#------------------------------------------------------------------
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#
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#
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# Door closing triggers
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#
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorClosingComponent01
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trigger_state=3
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inverse_trigger=0
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control_ID=1
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control_value=4.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door2
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attribute=SimulationState
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audio_component=DoorClosingComponent02
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trigger_state=3
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inverse_trigger=0
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control_ID=1
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control_value=4.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorMovingComponent01
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trigger_state=3
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inverse_trigger=0
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control_ID=1
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door2
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attribute=SimulationState
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audio_component=DoorMovingComponent02
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trigger_state=3
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inverse_trigger=0
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control_ID=1
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control_value=0.0
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dump_value=0
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#
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# Door Closed triggers
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#
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorMovingComponent01
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trigger_state=4
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inverse_trigger=0
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control_ID=2
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door2
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attribute=SimulationState
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audio_component=DoorMovingComponent02
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trigger_state=4
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inverse_trigger=0
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control_ID=2
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorClosedComponent
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trigger_state=4
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inverse_trigger=0
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control_ID=1
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control_value=4.0
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dump_value=0
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#
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# Door Opening triggers
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#
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorOpeningComponent
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trigger_state=1
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inverse_trigger=0
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control_ID=1
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control_value=4.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorMovingComponent01
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trigger_state=1
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inverse_trigger=0
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control_ID=1
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door2
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attribute=SimulationState
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audio_component=DoorMovingComponent02
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trigger_state=1
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inverse_trigger=0
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control_ID=1
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control_value=0.0
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dump_value=0
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#
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# Door Opened triggers
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#
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorMovingComponent01
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trigger_state=2
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inverse_trigger=0
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control_ID=2
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door2
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attribute=SimulationState
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audio_component=DoorMovingComponent02
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trigger_state=2
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inverse_trigger=0
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control_ID=2
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control_value=0.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door1
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attribute=SimulationState
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audio_component=DoorOpenedComponent01
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trigger_state=2
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inverse_trigger=0
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control_ID=1
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control_value=4.0
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dump_value=0
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[AudioStateTrigger]
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subsystem=door2
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attribute=SimulationState
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audio_component=DoorOpenedComponent02
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trigger_state=2
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inverse_trigger=0
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control_ID=1
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control_value=4.0
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dump_value=0
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