Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
129 lines
3.1 KiB
INI
129 lines
3.1 KiB
INI
[dpl_config]
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viewangle=60.0
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retrace=2
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clip=0.25 600.0
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fog=50.0 600.0 0.2 0.08 0.03
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backgnd=0.4 0.6 0.8
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ambient=0.2150 0.1550 0.050
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light = 1.0 0.8 0.75 240.0 225.0 0.0
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//light = 0.3 0.2 0.1 270.0 0.0 0.0
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specialfx0=booster smoke
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specialfx1=scrape sparks
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specialfx6=crash effect
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specialfx7=drill smoke A
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specialfx8=drill smoke B
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specialfx9=drill smoke C
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startsfx=7 1154.31 -48.0 -1209.0
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startsfx=8 1155.11 -48.0 -1208.2
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startsfx=9 1154.90 -48.0 -1208.5
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[booster smoke]
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texture=rpcult:intA_tex
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type=2
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size=2.0
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velocity=8.0
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v_bias=0.0
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y_off=-60.0
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cook=2.900 1.20 0.580
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varience=0.570
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gravity=2.0
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cool=0.95 0.0500
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count=3
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repeats=1
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[scrape sparks]
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texture=NOTEXTURE
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type=2
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size=0.00
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velocity=15.00
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v_bias=0.3
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y_off=-60.0
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cook=2.699 1.50 1.000
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varience=0.50
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gravity=16.0
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cool=0.96 0.013
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count=12
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repeats=1
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[crash effect]
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texture=rpcult:intA_tex
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type=2
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size=6.0
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velocity=12.0
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v_bias=0.0
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y_off=-60.0
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cook=1.900 0.990 0.580
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varience=0.1
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gravity=1.9
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cool=0.83 0.040
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count=3
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repeats=1
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[drill smoke A]
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texture=rpcult:intA_tex
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type=2
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size=6.05
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velocity=3.20
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v_bias=4.0
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y_off=-55.0
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cook=1.800 1.00 0.30
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varience=0.57
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gravity=3.2
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cool=0.98 0.012
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count=3
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repeats=1000
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[drill smoke B]
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texture=rpcult:intA_tex
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type=2
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size=3.80
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velocity=3.0
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v_bias=3.4
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y_off=-55.0
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cook=1.60 0.85 0.25
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varience=0.81
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gravity=2.87
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cool=0.96 0.014
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count=3
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repeats=1000
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[drill smoke C]
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texture=rpcult:intA_tex
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type=2
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size=5.40
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velocity=2.50
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v_bias=5.0
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y_off=-55.0
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cook=1.55 0.75 0.15
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varience=1.02
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gravity=3.0
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cool=0.94 0.016
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count=3
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repeats=1000
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[comments]
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# code type velocity y-off green varience cool count
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# texture size bias red blue grav ocool reps
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//SPECIALFX 0 intA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1
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//SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1
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//SPECIALFX 2 intA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1
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//SPECIALFX 3 intA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1
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//SPECIALFX 4 intA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1
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//SPECIALFX 5 intA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1
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//SPECIALFX 6 intA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1
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//SPECIALFX 7 intA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1
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//SPECIALFX 8 intA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000
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//SPECIALFX 9 intA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60
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//SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10
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// type 0 == poly
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// type 1 == sphere
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// type 2 == cooked sphere
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// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
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// vertical_bias, switch_off, cook_r, cook_g, cook_b,
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// variance, gravity, cool, ocool, fragments, repetitions );
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