The reconstructed renderer now runs live behind the REAL game: dosbox-x.exe
(arena mission) streams its wire over vpxlog's VPX_FIFOSOCK and live_render.py
renders it in real time -- 18-20 live frames from the actual running game,
coherent perspective-correct arena. The real binary opens the FIFOSOCK listener
at device init and accepts our client (verified standalone first).
launch_live.ps1: turnkey one-command bring-up (lean pod + reconstructed renderer
on the socket, no pentapus/bridge; -Sound / -Port / -PodOnly / -Present).
Serial: switch the render-bridge confs from 'directserial realport:COM1/COM2'
(com0com retired, COM1/COM2 gone) to the fork's namedpipe backend
(serial1=namedpipe pipe:vrio, serial2=namedpipe pipe:vplasma). DOSBox is the
pipe client; the vRIO/vPLASMA apps are servers; an unconnected pipe = unplugged
cable so the mission still renders. Live-verified: both pipes CONNECTED to
running servers (Serial1 -> \.\pipe\vrio, Serial2 -> \.\pipe\vplasma), RIO
input flowing, game rendered faster than the COM-less run.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>