- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
96 lines
2.6 KiB
Plaintext
96 lines
2.6 KiB
Plaintext
/*------------------------------------------------------------------------
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* filename - fmod.cas
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*
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* function(s)
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* fmod - calculates x modulo y, the remainder of x/y
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*-----------------------------------------------------------------------*/
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/*
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* C/C++ Run Time Library - Version 6.5
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*
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* Copyright (c) 1987, 1994 by Borland International
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* All Rights Reserved.
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*
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*/
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#pragma inline
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#include <asmrules.h>
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#include <_math.h>
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#include <math.h>
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/*--------------------------------------------------------------------------*
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Name fmod - calculates x modulo y, the remainder of x/y
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Usage double fmod(double x, double y);
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Prototype in math.h
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Description fmod calculates x - (y * chop (x / y));
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This difference can be more accurately calculated using the
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FPREM instruction in a repeat loop, though it is slower if
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x/y is large.
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while (not finished) result = fprem (x, y)
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Return value fmod returns x modulo y as described
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*---------------------------------------------------------------------------*/
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double _FARFUNC fmod (double x, double y)
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{
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asm FLD DOUBLE (y)
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asm mov ax, y [6]
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asm shl ax, 1 /* ignore the sign bit */
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asm jz mod_resultZero /* if the divisor is zero */
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asm cmp ax, 0FFE0h
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asm jnb mod_isX /* if y is infinite */
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asm FLD DOUBLE (x)
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asm mov ax, x [6]
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asm shl ax, 1
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asm jz mod_xZero /* if x is zero */
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asm cmp ax, 0FFE0h
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asm jnb mod_overflow /* if x is infinite */
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mod_keepTrying:
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asm FPREM
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asm push bx
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asm mov bx, sp
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asm FSTSW W0 (SS_ [bx]) /* C2 will be set if not yet finished */
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asm FWAIT
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asm pop ax
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asm sahf
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asm jp mod_keepTrying /* C2 bit maps onto parity flag. */
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asm FSTP st(1) /* discard the divisor */
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mod_end:
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#pragma noretval
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return;
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/*
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If the divisor is infinite then return the dividend.
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*/
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mod_isX:
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asm FSTP st(0) /* pop y off the stack */
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asm FLD DOUBLE (x)
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asm jmp short mod_end
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/* All other forms of overflow are mapped onto zero.
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*/
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mod_xZero:
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mod_overflow:
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asm FSTP st(0) /* pop x off the stack */
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mod_resultZero:
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asm FSTP st(0) /* pop y off the stack */
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asm FLDZ
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asm jmp short mod_end
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#pragma warn -rvl
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}
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#pragma warn .rvl
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