Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
699 B
Plaintext
27 lines
699 B
Plaintext
!ifndef BC_ROOT
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!error BC_ROOT macro is not defined
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!endif
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!ifndef MUNGA_ROOT
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!error MUNGA_ROOT macro is not defined
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!endif
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!ifndef DPL_ROOT
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!error DPL_ROOT macro is not defined
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!endif
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!ifndef SOS_ROOT
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!error SOS_ROOT macro is not defined
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!endif
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!ifndef NETNUB_ROOT
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!error NETNUB_ROOT macro is not defined
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!endif
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!ifndef BT_ROOT
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!error BT_ROOT macro is not defined
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!endif
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INCLUDE_PATH = $(BTL4_ROOT);$(BT_ROOT);$(MUNGAL4_ROOT);$(DPL_ROOT);$(DPL_ROOT)\dvs;$(DPL_ROOT)\dpl;$(SOS_ROOT)\bc4;$(NETNUB_ROOT);$(MUNGA_ROOT);$(BC_ROOT)\include
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LIBRARY_PATH = $(BTL4_ROOT)\$(BTYPE);$(BT_ROOT)\$(BTYPE);$(MUNGAL4_ROOT)\$(BTYPE);$(DPL_ROOT);$(MUNGA_ROOT)\$(BTYPE);$(BC_ROOT)\lib
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