Files
TeslaRel410/CODE/RP/MUNGA/APP.TCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

98 lines
3.2 KiB
Plaintext

//===========================================================================//
// File: app.tst //
// Project: MUNGA Brick: Application //
// Contents: Interface specification for Application //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 12/12/94 ECH Added event utilities. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "app.thp"
#include "entity.thp"
#include "controls.thp"
TestApplication::TestApplication(ResourceFile *resource_file):
Application(resource_file, (ApplicationID)0)
{
}
TestApplication::~TestApplication()
{
}
void
TestApplication::Initialize()
{
Check(this);
//
//--------------------------------------------------------------------------
// Create the network manager
//--------------------------------------------------------------------------
//
application = this;
networkManager = MakeNetworkManager();
Register_Object(networkManager);
#if 0
//
//--------------------------------------------------------------------------
// Create the registry, load static object streams
//--------------------------------------------------------------------------
//
registry = MakeRegistry();
Register_Object(registry);
registry->LoadStaticObjectStreamResource();
//
//--------------------------------------------------------------------------
// Create the controls manager
//--------------------------------------------------------------------------
//
controlsManager = MakeControlsManager();
Register_Object(controlsManager);
//
//--------------------------------------------------------------------------
// Create the intercom manager
//--------------------------------------------------------------------------
//
intercomManager = MakeIntercomManager();
Register_Object(intercomManager);
#endif
//
//--------------------------------------------------------------------------
// Add background tasks
//--------------------------------------------------------------------------
//
ApplicationTask *application_task;
application_task = new RoutePacketTask;
Register_Object(application_task);
backgroundTasks->AddTask(application_task);
application_task = new ProcessEventTask;
Register_Object(application_task);
backgroundTasks->AddTask(application_task);
application_task = new CompleteCyclesTask;
Register_Object(application_task);
backgroundTasks->AddTask(application_task);
}
void
TestApplication::Terminate()
{
Check(this);
application = this;
networkManager->Shutdown();
Application::Terminate();
}