Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
175 lines
4.7 KiB
C++
175 lines
4.7 KiB
C++
//===========================================================================//
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// File: subsystm.cc //
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// Project: MUNGA Brick: Entity Manager //
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// Contents: Interface specification of entity subsystem class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 01/24/95 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <rp.hpp>
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#pragma hdrstop
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#if !defined(VTVSUB_HPP)
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# include <vtvsub.hpp>
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#endif
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#if !defined(VTV_HPP)
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# include <vtv.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#if !defined(VTVMPPR_HPP)
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# include <vtvmppr.hpp>
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#endif
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VTVSubsystem::SharedData
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VTVSubsystem::DefaultData(
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VTVSubsystem::ClassDerivations,
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VTVSubsystem::MessageHandlers,
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VTVSubsystem::AttributeIndex,
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VTVSubsystem::StateCount
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);
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Derivation
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VTVSubsystem::ClassDerivations(Subsystem::ClassDerivations,"VTVSubsystem");
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//#############################################################################
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// Messaging Support
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//
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//const Receiver::HandlerEntry
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// VTVSubsystem::MessageHandlerEntries[]=
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//{
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//};
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//
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//Receiver::MessageHandlerSet
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// VTVSubsystem::MessageHandlers(
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// ELEMENTS(VTVSubsystem::MessageHandlerEntries),
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// VTVSubsystem::MessageHandlerEntries,
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// Subsystem::MessageHandlers
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// );
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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VTVSubsystem::VTVSubsystem(
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VTV *entity,
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int subsystem_ID,
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SubsystemResource *model,
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SharedData &shared_data,
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// these two fields added 12-28-95 by cpb
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void *control_destination,
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Receiver::MessageID message_id
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):
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Subsystem(entity, subsystem_ID, model, shared_data)
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{
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controlDestination = control_destination;
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controlMessageID = message_id;
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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VTVSubsystem::~VTVSubsystem()
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{
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Check(this);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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VTVSubsystem::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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void
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VTVSubsystem::EnterConfiguration(
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ControlsButton *direct_target,
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Receiver *receiver,
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Receiver::MessageID active_message_id,
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Receiver::MessageID config_message_id
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)
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{
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Check(this);
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Check(application);
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ControlsManager
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*controls_mgr = application->GetControlsManager();
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Check(controls_mgr);
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//-------------------------------------------
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// Tell controls mgr that we're configuring
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//-------------------------------------------
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controls_mgr->StartMappableButtonsConfigure(
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direct_target, // direct mapping (if used)
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receiver, // targeted receiver
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receiver, // dependant
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active_message_id, // activation message ID (if used)
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(ModeMask) 0, // remove_mode_mask
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(ModeMask) 0 // add_mode_mask
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);
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//-----------------------------------------------------------
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// Create temporary mappings for configuration
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//-----------------------------------------------------------
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Check(GetEntity());
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VTVControlsMapper
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*mapper = (VTVControlsMapper*) GetEntity()->GetSubsystem(
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VTV::ControlsMapperSubsystem
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);
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if (mapper != NULL)
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{
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Check(mapper);
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mapper->CreateTemporaryEventMappings(
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receiver,
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config_message_id
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);
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}
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Check_Fpu();
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}
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void
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VTVSubsystem::ExitConfiguration()
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{
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Check(application);
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ControlsManager
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*controls_mgr = application->GetControlsManager();
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Check(controls_mgr);
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//------------------------------------------------
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// Tell controls mgr we're through
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//------------------------------------------------
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controls_mgr->StopMappableButtonsConfigure(
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(ModeMask) 0, // remove_mode_mask
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(ModeMask) 0 // add_mode_mask
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);
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//-----------------------------------------------------------
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// Remove temporary mappings for configuration
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//-----------------------------------------------------------
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Check(GetEntity());
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VTVControlsMapper
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*mapper = (VTVControlsMapper*) GetEntity()->GetSubsystem(
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VTV::ControlsMapperSubsystem
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);
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if (mapper != NULL)
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{
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Check(mapper);
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mapper->RemoveTemporaryEventMappings();
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}
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Check_Fpu();
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}
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