Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
473 B
Batchfile
25 lines
473 B
Batchfile
@echo off
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call setenv.bat r s n n
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call showenv.bat
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set a0=
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if exist rpl4d3s.exe set a0=rpl4d3s.exe
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if exist rpl4d2s.exe set a0=rpl4d2s.exe
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if exist rpl4d0.exe set a0=rpl4d0.exe
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if exist rpl4opt.exe set a0=rpl4opt.exe
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if "%a0%"=="" goto error
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if "%1"=="" set aa=test
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if not "%1"=="" set aa=%1
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echo on
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32rtm.exe -x
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%a0% -egg %aa%.egg
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32rtm.exe -u
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@echo off
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set aa=
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goto end
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:error
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echo.
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echo Program not found in current directory.
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echo.
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:end
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set a0=
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