pose_chase.png: the MadCat assembled from its 19 parts, standing in the arena at its live articulated position. Feet, legs, torso, weapon pods, canopy plate. Not a collapsed stack at the origin, which is what every prior frame actually showed. The convention is no longer inferred -- it is read from the engine. RootRenderable's ctor writes an entity pose into a DCS with *(Matrix4x4*)dpl_GetDCSMatrix(myDCS) = localToWorld, so Matrix4x4::operator=(const AffineMatrix&) IS the wire layout: row-major, rotation in rows 0-2, zeros in column 3, translation in ROW 3 (entries 12/13/14). The old 3/7/11 choice rested on two errors, both corrected in the code comments: AffineMatrix does keep translation at 3/7/11, but because it is COLUMN-major -- citing it as precedent for a row-major layout read the storage and ignored the indexer (AFFNMTRX.HPP:99). And 'the last row made the maths blow up' came from the contaminated bisect; those crashes were the RIO fault. Rotation now composes through the engine's own Matrix4x4::operator=(const EulerAngles&) from the page's pitch/yaw/roll, and the node write uses the RootRenderable idiom (dpl_GetDCSMatrix + assign). Also banked: the chase-frame fifobridge variant -- camera framed on the articulated root instead of the arena bounds -- as the offline proof harness for any future pose question. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2.4 MiB
2.4 MiB