Files
TeslaRel410/emulator/deploy/net_loop_rio.conf.tmpl
T
CydandClaude Opus 4.8 844c11f792 emulator: in-fork plasma display (serial2=plasma) window in the explode layout
Bring the pod's 128x32 plasma readout in-fork, completing the self-contained
glass cockpit -- no vPLASMA process, no pipe.

- serialplasma.{cpp,h}: CSerialPlasma, a serial<n>=plasma backend that parses
  the game's ESC P graphics stream (L4PLASMA streams whole changed rows;
  receive-only, no replies) into a 128x32 1bpp framebuffer. Transcribed from
  vPLASMA's PlasmaProtocol + VPlasmaDevice (graphics path); the factory
  text-mode/fonts aren't used by the game and aren't rendered, but their escape
  operands are still consumed so the parser can't desync. Seam PLASMA_GetFrame()
  for the renderer.
- vpxlog.cpp: draw the framebuffer as an amber-on-black window in the explode
  layout, lazily created once a plasma port exists, parked centered under the
  lower-left MFD (VPX_PLASMA="x,y,w,h" overrides); WS_EX_NOACTIVATE so it can't
  steal DOSBox focus.
- Register SERIAL_TYPE_PLASMA (serialport.h/.cpp, dosbox.cpp -- documented in
  the vpx-device README step 3d, since those stock files live in the git-ignored
  src tree).
- Confs: serial2 in the _rio confs + deploy templates switches from
  namedpipe pipe:vplasma to the in-fork plasma.

Live-validated 2026-07-24. Real pods keep directserial realport:COM2; the
standalone vPLASMA app keeps namedpipe pipe:vplasma.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 12:48:07 -05:00

69 lines
1.8 KiB
Cheetah

# DEPLOY TEMPLATE -- rendered to net_loop_rio.conf by deploy/configure.ps1 at install.
# IN-FORK RIO TRIM: the RIO cockpit board is emulated NATIVELY inside DOSBox-X
# (serial1=rio) and driven by an SDL game controller -- no vRIO process, no
# pipe (launch: pod-launch <mode> --rio). Self-contained standalone/dev trim;
# arcade cockpits with the REAL RIO/plasma on COM ports use the non-suffixed
# confs, the vRIO-app dev rig uses the _pipe confs.
# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
# BattleTech, GO.BAT-style netnub loop (pod stays connected + picks up missions).
[sdl]
output=opengl
priority=highest,highest
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[ne2000]
ne2000=true
nicbase=340
# IRQ 10, NOT 3: COM2 (plasma) owns IRQ 3 in-game.
nicirq=10
macaddr=@@MACADDR@@
backend=pcap
[ethernet, pcap]
realnic=@@REALNIC@@
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
rate=44100
blocksize=1024
prebuffer=60
[joystick]
# the in-fork RIO owns the game controller (SDL); keep the DOS gameport +
# mapper auto-binding off so nothing else grabs the pad.
joysticktype=none
[serial]
# in-fork virtual RIO board on COM1 (pad:<n> and inverty are optional args)
serial1=rio
serial2=plasma
[autoexec]
mount c "@@ROOT@@\ALPHA_1"
mount d "@@ROOT@@\net-boot"
d:
echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
d:\lsl
d:\ne2000
d:\odipkt
c:
cd \rel410\bt
set VIDEOFORMAT=svga
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r f s p
echo === entering GO.BAT-style netnub loop (waits for console missions) ===
call d:\loop.bat