- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
274 lines
8.7 KiB
C++
274 lines
8.7 KiB
C++
// Borland C++ - (C) Copyright 1991, 1992 by Borland International
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//
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// IDE Style Sheet example
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#define STRICT
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#include <windows.h>
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#include <stdlib.h>
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#include <string.h>
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LRESULT CALLBACK _export WndProc( HWND hWnd, UINT iMessage,
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WPARAM wParam, LPARAM lParam );
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class Main
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{
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public:
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static HINSTANCE hInstance;
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static HINSTANCE hPrevInstance;
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static int nCmdShow;
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static int MessageLoop( void );
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};
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class Window
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{
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protected:
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HWND hWnd;
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public:
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// Provide (read) access to the window's handle in case it is needed
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// elsewhere.
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HWND GetHandle( void ) { return hWnd; }
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BOOL Show( int nCmdShow ) { return ShowWindow( hWnd, nCmdShow ); }
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void Update( void ) { UpdateWindow( hWnd ); }
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// Pure virtual function makes Window an abstract class.
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virtual LRESULT WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam ) = 0;
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};
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class MainWindow : public Window
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{
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private:
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static char szClassName[];
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public:
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// Register the class only AFTER WinMain assigns appropriate
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// values to static members of Main and only if no previous
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// instances of the program exist (a previous instance would
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// have already performed the registration).
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static void Register( void )
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{
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WNDCLASS wndclass; // Structure used to register Windows class.
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wndclass.style = CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = ::WndProc;
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wndclass.cbClsExtra = 0;
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// Reserve extra bytes for each instance of the window;
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// we will use these bytes to store a pointer to the C++
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// (MainWindow) object corresponding to the window.
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// the size of a 'this' pointer depends on the memory model.
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wndclass.cbWndExtra = sizeof( MainWindow * );
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wndclass.hInstance = Main::hInstance;
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wndclass.hIcon = LoadIcon( Main::hInstance, "stylesht" );
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wndclass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndclass.hbrBackground = (HBRUSH)GetStockObject( WHITE_BRUSH );
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wndclass.lpszMenuName = NULL;
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wndclass.lpszClassName = szClassName;
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if ( ! RegisterClass( &wndclass ) )
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exit( FALSE );
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}
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// Do not create unless previously registered.
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MainWindow( void )
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{
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// Pass 'this' pointer in lpParam of CreateWindow().
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hWnd = CreateWindow( szClassName,
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szClassName,
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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0,
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CW_USEDEFAULT,
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0,
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NULL,
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NULL,
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Main::hInstance,
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(LPSTR) this );
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if ( ! hWnd )
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exit( FALSE );
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Show( Main::nCmdShow );
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Update();
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}
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LRESULT WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam );
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// Print a message in the client rectangle.
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void Paint( void );
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};
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HINSTANCE Main::hInstance = 0;
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HINSTANCE Main::hPrevInstance = 0;
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int Main::nCmdShow = 0;
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int Main::MessageLoop( void )
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{
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MSG msg;
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while( GetMessage( &msg, NULL, 0, 0 ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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return msg.wParam;
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}
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char MainWindow::szClassName[] = "Hello, Style Sheets!";
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static char szMessage[] =
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{
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"The graph above represents the way that"
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" project options, StyleSheets and local"
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" options on a node all interact to form"
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" the options that will be passed to tools"
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" at various stages of building the project."
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" Note that the Options|Project menu item"
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" behaves slightly different when your project"
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" has a single top-level target."
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" Always refer to the 'View options hierarchy'"
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" menu option on any node's SpeedMenu. The"
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" order of precedence always starts at the"
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" node you are compiling or linking, working"
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" your way up to the tool defaults."
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};
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void MainWindow::Paint( void )
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{
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PAINTSTRUCT ps;
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HDC hDC = BeginPaint( hWnd, &ps );
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HBITMAP bitmap = LoadBitmap( Main::hInstance, "StyleSht" );
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HDC memDC = CreateCompatibleDC( hDC );
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HBITMAP oldBitmap = (HBITMAP)SelectObject( memDC, bitmap );
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BitBlt( hDC, 0, 0, 400, 200, memDC, 0, 0, SRCCOPY );
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SelectObject( memDC, oldBitmap );
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DeleteDC( memDC );
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FreeResource( bitmap );
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HFONT oldFont = (HFONT)( SelectObject( hDC,
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GetStockObject( ANSI_VAR_FONT ) ) );
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RECT rc = { 0, 205, 400, 405 };
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DrawText( hDC, szMessage, sizeof(szMessage) - 1, &rc,
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DT_CENTER | DT_VCENTER | DT_WORDBREAK );
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SelectObject( hDC, oldFont );
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EndPaint( hWnd, &ps );
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}
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LRESULT MainWindow::WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam )
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{
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switch (iMessage)
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{
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case WM_CREATE:
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break;
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case WM_PAINT:
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Paint();
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break;
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case WM_DESTROY:
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PostQuitMessage( 0 );
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break;
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default:
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return DefWindowProc( hWnd, iMessage, wParam, lParam );
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}
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return 0;
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}
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// If data pointers are near pointers
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#if defined(__SMALL__) || defined(__MEDIUM__)
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inline Window *GetPointer( HWND hWnd )
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{
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return (Window *) GetWindowWord( hWnd, 0 );
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}
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inline void SetPointer( HWND hWnd, Window *pWindow )
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{
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SetWindowWord( hWnd, 0, (WORD) pWindow );
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}
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// else pointers are far
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#elif defined(__LARGE__) || defined(__COMPACT__) || defined(__FLAT__)
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inline Window *GetPointer( HWND hWnd )
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{
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return (Window *) GetWindowLong( hWnd, 0 );
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}
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inline void SetPointer( HWND hWnd, Window *pWindow )
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{
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SetWindowLong( hWnd, 0, (LONG) pWindow );
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}
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#else
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#error Choose another memory model!
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#endif
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LRESULT CALLBACK _export WndProc( HWND hWnd, UINT iMessage, WPARAM wParam,
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LPARAM lParam )
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{
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// Pointer to the (C++ object that is the) window.
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Window *pWindow = GetPointer( hWnd );
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// The pointer pWindow will have an invalid value if the WM_CREATE
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// message has not yet been processed (we respond to the WM_CREATE
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// message by setting the extra bytes to be a pointer to the
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// (C++) object corresponding to the Window identified
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// by hWnd). The messages that
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// precede WM_CREATE must be processed without using pWindow so we
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// pass them to DefWindowProc.
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// How do we know in general if the pointer pWindow is invalid?
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// Simple: Windows allocates the window extra bytes using LocalAlloc
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// which zero initializes memory; thus, pWindow will have a value of
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// zero before we set the window extra bytes to the 'this' pointer.
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// Caveat emptor: the fact that LocalAlloc will zero initialize the
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// window extra bytes is not documented; therefore, it could change
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// in the future.
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if ( pWindow == 0 )
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{
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if ( iMessage == WM_CREATE )
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{
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LPCREATESTRUCT lpcs;
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lpcs = (LPCREATESTRUCT) lParam;
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pWindow = (Window *) lpcs->lpCreateParams;
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// Store a pointer to this object in the window's extra bytes;
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// this will enable us to access this object (and its member
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// functions) in WndProc where we are
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// given only a handle to identify the window.
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SetPointer( hWnd, pWindow );
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// Now let the object perform whatever
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// initialization it needs for WM_CREATE in its own
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// WndProc.
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return pWindow->WndProc( iMessage, wParam, lParam );
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}
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else
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return DefWindowProc( hWnd, iMessage, wParam, lParam );
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}
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else
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return pWindow->WndProc( iMessage, wParam, lParam );
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}
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// Turn off warning: Parameter 'lpszCmdLine' is never used in function WinMain(unsigned int,unsigned int,char far*,int)
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#pragma argsused
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// Turn off warning: 'MainWnd' is assigned a value that is never used in function WinMain(unsigned int,unsigned int,char far*,int)
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#pragma option -w-aus
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int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine,
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int nCmdShow )
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{
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Main::hInstance = hInstance;
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Main::hPrevInstance = hPrevInstance;
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Main::nCmdShow = nCmdShow;
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// A Windows class should be registered with Windows before any windows
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// of that type are created.
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// Register here all Windows classes that will be used in the program.
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// Windows classes should not be registered if an instance of
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// the program is already running.
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if ( ! Main::hPrevInstance ) {
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MainWindow::Register();
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}
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MainWindow MainWnd;
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return Main::MessageLoop();
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}
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