- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
52 lines
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52 lines
657 B
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## $Id: PROPS.TXT 1.1.1.1 1993/08/24 21:18:32 jlv Exp $
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# insted properties
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###########################
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1 unattached entity
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2 font family
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3 font weight
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4 font slant
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5 font size
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6 font video
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7 score
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8 character set
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9 break before
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10 break after
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11 space before
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12 space after
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13 line spacing
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14 vertical offset
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15 column
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16 justification
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17 first indent
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18 left indent
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19 right indent
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20 width
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21 script
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22 icon type
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23 icon position
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24 inline
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25 hide
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26 title tag
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27 foreground
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28 text before
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29 text after
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30 hrule
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31 vrule
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32 select
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101 Text
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102 Vert
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103 Horiz
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104 Hyper
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105 Special
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106 Select
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