Files
TeslaRel410/restoration/source410/compile410.sh
T
CydandClaude Fable 5 d9b34ddc63 source410: THE WHOLE 4.10 TREE COMPILES - 11/11 under the fleet's BC++ 4.52
All 10 surviving original TUs plus the reconstructed BTL4APP.CPP pilot build
clean with the authentic OPT.MAK flags (compile410.sh --sweep). First time
the 4.10 BattleTech source has compiled since 1996.

- layout_probe.cpp: the period compiler measures 1995 layouts from the
  surviving headers; validated 3/3 against binary alloc sizes (BTMission
  0xFC, BTL4ModeManager 0xC, BTRegistry 0x10). Base boundary: Simulation
  0xD0 / Entity 0x1C4 / Mover 0x300 / JointedMover 0x328 => Mech-own region
  0x328-0x854 (MECH-LAYOUT.md staging worksheet).
- 13 staged headers close the family ([T3] reserved[]-parked layouts;
  interfaces PROVEN by the surviving consumers): MECH, MECHSUB, HEAT,
  POWERSUB, MECHWEAP, EMITTER, MECHMPPR, BTPLAYER (BTPlayer__MakeMessage =
  Player's 8 args + roleName/teamName [T1 via BTREG]), PROJTILE, MISSILE,
  BTL4MPPR, BTL4VID + the round-2 BTCNSL/BTSCNRL.
- compile410.sh: PCH gate retired (bt.hpp/mungal4.hpp full include sets),
  DPL SDK roots on the include line.
- BTL4APP.CPP: appmgr include + GetApplicationManager()->GetFrameRate() +
  ResourceDescription:: scoping; Fail() held at its recorded line 400.
- Evidence ledgers: STAGED-HEADERS.NOTES.md, MECH-LAYOUT.md, BACKFILLS,
  BTCNSL (binary-recovered console wire IDs), BTSCNRL.

Remaining for a linkable BTL4OPT: the ~40 missing TU bodies (917-function
manifest) - the header skeleton they grow into now exists and compiles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:58:26 -05:00

47 lines
1.9 KiB
Bash

#!/bin/bash
# compile410.sh -- per-TU compile verification for the 4.10 literal-source
# reconstruction, using the fleet's own Borland C++ 4.52 with the authentic
# OPT.MAK flags (CODE/BT/OPT.MAK = the BTL4OPT.EXE recipe).
#
# Usage:
# ./compile410.sh <file.cpp> [more.cpp ...] compile specific TUs
# ./compile410.sh --sweep sweep all surviving originals
#
# Output .obj files land in the current directory. -DNO_PRECOMPILED_HEADERS
# dodges the not-yet-reconstructed mech-family headers (BT.HPP gates on it);
# drop it once mech.hpp/btplayer.hpp/mechsub.hpp exist in 1995 form.
T=/c/VWE/TeslaRel410
export PATH="$T/BORLAND/BC45/BIN:$PATH"
C=c:/VWE/TeslaRel410/CODE/BT
R=c:/VWE/TeslaRel410/CODE/RP
S=c:/VWE/TeslaRel410/restoration/source410
# include order: BT tree over RP tree over source410 backfills over BC45
INC="$C/BT_L4;$C/BT;$C/MUNGA;$C/MUNGA_L4;$C/MUNGA_L4/SOS/BC4;$R/MUNGA;$R/MUNGA_L4;$R/MUNGA_L4/sos/bc4;$C/MUNGA_L4/LIBDPL;$R/MUNGA_L4/libDPL;$R/MUNGA_L4/libDPL/dpl;$S/MUNGA;$S/BT;$S/BT_L4;c:/VWE/TeslaRel410/BORLAND/BC45/INCLUDE"
# CODE/BT/OPT.MAK flags (minus -H PCH, plus the NO_PRECOMPILED_HEADERS dodge)
FLAGS="-c -DLBE4 -DDEBUG_LEVEL=0 -DDEBUG_STREAM=cout \
-b -r -ff -AT -k- -N- -v- -5 -a4 -V -Jg -x- -RT- -O2 -w-"
one() {
r=$(bcc32 $FLAGS -I"$INC" "$1" 2>&1 | grep "^Error" | head -1)
if [ -z "$r" ]; then
echo "OK $(basename "$1")"
else
echo "FAIL $(basename "$1"): $(echo "$r" | sed 's/.*Error //')"
fi
}
if [ "$1" = "--sweep" ]; then
for f in "$C"/BT/BTMSSN.CPP "$C"/BT/BTCNSL.CPP "$C"/BT/BTREG.CPP \
"$C"/BT/BTSCNRL.CPP "$C"/BT/BTTEAM.CPP "$C"/BT/BTTOOL.CPP \
"$C"/BT/GAUSS.CPP "$C"/BT/PPC.CPP \
"$C"/BT_L4/BTL4MODE.CPP "$C"/BT_L4/BTL4ARND.CPP \
"$S"/BT_L4/*.CPP; do
[ -f "$f" ] && one "$f"
done
else
for f in "$@"; do one "$f"; done
fi