Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
//===========================================================================//
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// File: btscnrl.cpp //
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// Project: MUNGA //
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// Contents: BT Scenario Role Specific Data //
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//------------------- -------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/06/96 GDU Initial coding //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1996, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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# if !defined(BTSCNRL_HPP)
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# include <btscnrl.hpp>
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# endif
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