Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
59 lines
1.3 KiB
Plaintext
59 lines
1.3 KiB
Plaintext
#include "heat.hpp"
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#include "app.hpp"
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#include "testbt.hpp"
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#define JM_CLOSE_ENOUGH 0.0005f
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//###########################################################################
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// Test Class for HeatableSubsystem
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//
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Logical
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HeatableSubsystem::TestClass(Mech &)
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{
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return True;
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}
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//###########################################################################
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// ResetToIntialState -- HeatableSubsystem
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//
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void HeatableSubsystem::ResetToInitialState()
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{
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currentTemperature = 300.0f;
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heatLoad = 0.0f;
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}
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//###########################################################################
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// Test Class for Condenser
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//
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Logical Condenser::TestClass( Mech& )
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{
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return True;
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}
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//###########################################################################
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// ResetToIntialState -- Condenser
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//
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void Condenser::ResetToInitialState()
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{
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HeatableSubsystem::ResetToInitialState();
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}
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//###########################################################################
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// Test Class for HeatSink
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//
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Logical HeatSink::TestClass( Mech& )
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{
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return True;
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}
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//###########################################################################
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// ResetToIntialState -- Condenser
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//
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void HeatSink::ResetToInitialState()
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{
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HeatableSubsystem::ResetToInitialState();
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}
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