Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
406 B
Plaintext
20 lines
406 B
Plaintext
#include "projweap.hpp"
|
|
#include "testbt.hpp"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// ProjectileWeapon Test Class
|
|
//
|
|
Logical ProjectileWeapon::TestClass(Mech &)
|
|
{
|
|
|
|
return True;
|
|
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Reset To InitialState
|
|
//
|
|
void ProjectileWeapon::ResetToInitialState()
|
|
{
|
|
|
|
} |