Files
TeslaRel410/restoration/source410/BT/BTCNSL.HPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

191 lines
4.6 KiB
C++

//===========================================================================//
// File: cnslmsgs.hpp //
// Project: MUNGA Brick: //
// Contents: Console messages //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 06/02/95 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(BTCNSL_HPP)
# define BTCNSL_HPP
# if !defined(CONSOLE_HPP)
# include <console.hpp>
# endif
enum
{
ConsolePlayerMechKilledMessageID = 9,
ConsolePlayerMechDamagedMessageID = 10,
ConsoleBTTeamScoreUpdateMessageID = 12,
ConsolePlayerMechScoreUpdateMessageID = 13,
ConsolePlayerMechDeathWithoutHonorMessageID = 15
};
//##########################################################################
//################ ConsolePlayerMechKilledMessage ####################
//##########################################################################
class ConsolePlayerMechKilledMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechKilledMessage(
HostID player_host_ID,
HostID killer_host_ID
);
HostID
GetPlayerHostID()
{return playerHostID;}
HostID
GetKillerHostID()
{return killerHostID;}
private:
HostID
playerHostID;
HostID
killerHostID;
};
//##########################################################################
//############## ConsolePlayerMechScoreUpdateMessage #################
//##########################################################################
class ConsolePlayerMechScoreUpdateMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechScoreUpdateMessage(
HostID player_host_ID,
int score
);
HostID
GetPlayerHostID()
{return playerHostID;}
int
GetPlayerScore()
{return playerScore;}
private:
HostID
playerHostID;
int
playerScore;
};
//##########################################################################
//############### ConsoleBTTeamScoreUpdateMessage ####################
//##########################################################################
class ConsoleBTTeamScoreUpdateMessage:
public NetworkClient::Message
{
public:
ConsoleBTTeamScoreUpdateMessage(
int team_ID,
int score
);
int
GetTeamID()
{return teamID;}
int
GetTeamScore()
{return teamScore;}
private:
int
teamID;
int
teamScore;
};
//##########################################################################
//############### ConsolePlayerMechDamagedMessage ####################
//##########################################################################
class ConsolePlayerMechDamagedMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechDamagedMessage(
HostID player_host_ID,
HostID damager_host_ID,
int loss,
int damage_zone_index,
Logical damage_zone_destroyed,
int points_transfered,
int weapon_index
);
HostID
GetPlayerHostID()
{return playerHostID;}
HostID
GetDamagerHostID()
{return damagerHostID;}
int
GetDamageLoss()
{return damageLoss;}
int
GetPointsTransfered()
{return pointsTransfered;}
int
GetDamageZoneIndex()
{return damageZoneIndex;}
Logical
GetDamageZoneDestroyed()
{return damageZoneDestroyed;}
int
GetWeaponIndex()
{return weaponIndex;}
private:
HostID
playerHostID;
HostID
damagerHostID;
int
damageLoss;
int
pointsTransfered;
int
damageZoneIndex;
Logical
damageZoneDestroyed;
int
weaponIndex;
};
//##########################################################################
//########### ConsolePlayerMechDeathWithoutHonorMessage ##############
//##########################################################################
class ConsolePlayerMechDeathWithoutHonorMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechDeathWithoutHonorMessage(
HostID player_host_ID
);
HostID
GetPlayerHostID()
{return playerHostID;}
private:
HostID
playerHostID;
};
#endif