Files
TeslaRel410/restoration/source410/BT/HEAT.HPP
T
CydandClaude Fable 5 52cdf75348 Mech phase 2: reconstruct Myomers + Condenser leaves
Myomers (: PoweredSubsystem) -- locomotion muscle: seek-voltage drive table
(scaled by the generator's rated voltage via ResolveVoltageSource), efficiency +
heat-range members; MyomersSimulation staged. Condenser (: HeatSink) -- active
refrigeration in a coolant loop; valveState/refrigerationFactor/condenserNumber.
Both ctors chain their parents + init from resource; statics/dtor/test real.

Heat/power subsystem family now COMPLETE (11 classes): MechSubsystem,
HeatableSubsystem, HeatSink, PoweredSubsystem, Generator, Condenser, Sensor,
Myomers, HeatWatcher, PowerWatcher, Gyroscope, HUD, Torso. BT: 31 ok.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:11:04 -05:00

306 lines
8.8 KiB
C++

//===========================================================================//
// File: heat.hpp //
// Project: BattleTech //
// Contents: Implementation details for heatable subsystems //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(HEAT_HPP)
# define HEAT_HPP
# if !defined(MECHSUB_HPP)
# include <mechsub.hpp>
# endif
# if !defined(AVERAGE_HPP)
# include <average.hpp>
# endif
//##################### Forward Class Declarations #######################
class Mech;
//###########################################################################
//################## HeatableSubsystem Model Resource ###################
//###########################################################################
struct HeatableSubsystem__SubsystemResource:
public MechSubsystem::SubsystemResource
{
Scalar startingTemperature;
Scalar degradationTemperature;
Scalar failureTemperature;
Scalar thermalConductance;
Scalar thermalMass;
};
//###########################################################################
//######################## HeatableSubsystem ############################
//###########################################################################
class HeatableSubsystem:
public MechSubsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
void
ResetToInitialState();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef HeatableSubsystem__SubsystemResource SubsystemResource;
HeatableSubsystem(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~HeatableSubsystem();
static int
CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
protected:
Scalar currentTemperature;
Scalar heatLoad;
Scalar degradationTemperature;
Scalar failureTemperature;
};
//###########################################################################
//########################## SubsystemConnection ########################
//###########################################################################
//
// A slot linking a heat sink to its master / linked heat sink.
//
class SubsystemConnection
{
public:
SubsystemConnection() { linked = NULL; }
void Add(Subsystem *s) { linked = s; }
Subsystem* Resolve() const { return linked; }
void Clear() { linked = NULL; }
protected:
Subsystem *linked;
int reserved[2];
};
//###########################################################################
//####################### HeatSink Model Resource #######################
//###########################################################################
struct HeatSink__SubsystemResource:
public HeatableSubsystem__SubsystemResource
{
};
//###########################################################################
//############################## HeatSink ###############################
//###########################################################################
//###########################################################################
//################### HeatWatcher Model Resource #######################
//###########################################################################
struct HeatWatcher__SubsystemResource:
public MechSubsystem__SubsystemResource
{
int watchedSubsystem;
Scalar degradationTemperature;
Scalar failureTemperature;
};
//###########################################################################
//############################# HeatWatcher #############################
//###########################################################################
//
// Watches another subsystem's temperature and drives a 3-level alarm. A
// sibling branch to HeatableSubsystem (derives straight from MechSubsystem);
// PowerWatcher and the Torso/HUD/Gyroscope leaves descend from it.
//
class HeatWatcher:
public MechSubsystem
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
void
ResetToInitialState(Logical powered);
void
WatchSimulation(Scalar time_slice);
public:
typedef HeatWatcher__SubsystemResource SubsystemResource;
HeatWatcher(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~HeatWatcher();
protected:
SubsystemConnection watchedLink;
int watchedSubsystem;
Scalar degradationTemperature;
Scalar failureTemperature;
AlarmIndicator heatAlarm;
};
class HeatSink:
public HeatableSubsystem
{
friend class Condenser;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
void
ResetToInitialState(Logical powered);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
void
HeatSinkSimulation(Scalar time_slice);
virtual Scalar
DrawCoolant(Scalar requested);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef HeatSink__SubsystemResource SubsystemResource;
HeatSink(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~HeatSink();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
protected:
Scalar coolantEfficiency;
Scalar thermalCapacity;
Scalar coolantLevel;
Scalar coolantDraw;
int coolantAvailable;
int coolantActive;
Scalar startingTemperature;
Scalar thermalConductance;
Scalar filterDecay;
Scalar thermalMass;
Scalar heatEnergy;
Scalar coolantFlowScale;
Scalar massScale;
Scalar pendingHeat;
Scalar radiatedHeat;
SubsystemConnection linkedSinks;
AlarmIndicator heatAlarm;
AverageOf<Scalar> heatFilter;
};
//###########################################################################
//#################### Condenser Model Resource ########################
//###########################################################################
struct Condenser__SubsystemResource:
public HeatSink__SubsystemResource
{
Scalar refrigerationFactor;
};
//###########################################################################
//############################## Condenser #############################
//###########################################################################
//
// A HeatSink with active refrigeration (a coolant loop's condenser).
//
class Condenser:
public HeatSink
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical
TestClass(Mech &);
Logical
TestInstance() const;
public:
typedef Condenser__SubsystemResource SubsystemResource;
Condenser(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~Condenser();
protected:
int valveState;
int condenserNumber;
Scalar refrigerationFactor;
};
#endif