Files
TeslaRel410/CONTENT/BT/AUDIO/CLTCMP.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

75 lines
1.8 KiB
Plaintext

#
###################################################################
# Coolant System Audio Script
###################################################################
#
#
###################################################################
# CoolantLeakWarning component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=Warnings01
position=FrontDirectPatchPosition
priority=3
mix_presence=2
volume_mix_level=WarningVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CoolantLeakWarningComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=CoolantLeakWarningComponent
tempo=160
midi_file=audio\clkwrn01.mid
is_looped=True
dump_value=False
name=CoolantLeakWarningSequence
[AudioIdleWatcher]
audio_component=CoolantLeakWarningSequence
#
###################################################################
# CoolantLeak component
###################################################################
#
[!DirectPatchSource]
location=OriginLocation
resource=CoolantLeak01
position=RearDirectPatchPosition
priority=0
mix_presence=0
volume_mix_level=CoolantLeakVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=CoolantLeakComponent
#------------------------------------------------------------------
#
# amplitude smoother -> amplitude
#
[!AudioControlSmoother]
audio_component=CoolantLeakComponent
number_of_samples=4
control_ID=VolumeAudioControlID
name=CoolantLeakAmplitudeSmoother