Files
TeslaRel410/emulator/net_full.conf
T
CydandClaude Fable 5 9536d4cbc0 NET: full networked mission runs end-to-end; fix blank VDB heads (NIC/VDB port clash)
Console queues a mission -> egg over the wire -> pod loads + runs it -> all
cockpit heads render -> mission ends on the console timer. Four fixes:

1. ne2000.cpp: don't BX_PANIC on the TCR inhibit-CRC / auto-tx-disable bits.
   A full production boot runs the packet driver's internal loopback
   self-test, which sets those bits; Bochs' NE2000 aborted the whole
   emulator. Record them in TCR state instead (harmless for an emulated NIC;
   pcap/host does framing+CRC). Also fixes a latent coll_prio bit-4 vs bit-3
   round-trip bug. Committed copy in vpx-device/.

2. Confirmed the mission-load page fault (00FF:219D) was RIO-OFF; booting
   with the RIO live (net_full.conf) loads and runs the mission cleanly.

3. net_loop.conf + net-boot/loop.bat: GO.BAT-style loop so the pod stays
   connected to the console and picks up missions as they're queued (the
   real pod relaunches netnub after each mission/idle disconnect).

4. HEADLINE: blank MFD/radar heads were an I/O port collision. The VDB
   video splitter is hardwired at 0x300-0x31A (palettes 0x300/0x308/0x310);
   the NE2000 at nicbase=300 swallowed the game's VDB palette writes ->
   vdb_pal stayed zero -> pal_draw decoded every head to black. Same VDB
   spam corrupted NIC RX, dropping the console EndMission (mission overran
   its timer). Fix: move the NIC to 0x340 (DOSBox nicbase=340 + DOS NET.CFG
   PORT 340; must agree). VDB keeps 0x300. Config-only, no rebuild.

Adds: net_full.conf, net_loop.conf, net-boot/ (ODI drivers, NET.CFG@340,
loop.bat, README), vpx-device/{ne2000,ethernet_pcap}.cpp; updates NET-NOTES.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 21:18:42 -05:00

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# Networked pod boot (single mission, then DOS pause).
# Console (SheepShaver) pushes the mission egg over TCP 1501; pod runs it.
# RIO on COM1 + dual AWE32 sound (host env VWE_AWE32=1 + VWE_AWE_ROM=<rom>).
#
# CRITICAL: NE2000 is at nicbase=340, NOT 300 -- the VDB video splitter board
# is hardwired at 0x300-0x31A (palettes 0x300/0x308/0x310). nicbase=300 makes
# the NIC swallow the game's VDB palette writes -> all MFD/radar heads decode
# to black AND corrupts NIC RX (console EndMission lost, mission overruns its
# timer). net-boot/NET.CFG must match (PORT 340). VDB stays at 0x300.
#
# Launch (host env): VPXLOG, VPX_RESPOND=1, VPX_RENDER=1, VPX_DUMPDIR,
# RIO_TAP, VWE_AWE32=1, VWE_AWE_ROM, and C:\Windows\System32\Npcap on PATH.
# pcap realnic must be the bridge miniport (see NET-NOTES.md).
[sdl]
output=opengl
priority=highest,highest
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[ne2000]
ne2000=true
nicbase=340
nicirq=3
backend=pcap
[ethernet, pcap]
realnic=DB5521D
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
rate=44100
blocksize=1024
prebuffer=60
[serial]
serial1=directserial realport:COM1 rxpollus:100 rxburst:16
serial2=disabled
[autoexec]
mount c "C:\VWE\TeslaRel410\ALPHA_1"
mount d "C:\VWE\TeslaRel410\emulator\net-boot"
d:
echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
d:\lsl
d:\ne2000
d:\odipkt
c:
cd \rel410\bt
set VIDEOFORMAT=svga
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r s s g
echo === launching game via NetNub (RIO + sound; no -egg; waits for console) ===
32rtm.exe -x
netnub -p -f btl4opt > nn.log
32rtm.exe -u
echo === NET-RUN-DONE ===
pause