Files
TeslaRel410/CODE/BT/BT/BTCNSL.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

108 lines
3.5 KiB
C++

//===========================================================================//
// File: cnslmsgs.cpp //
// Project: MUNGA Brick: //
// Contents: Console messages //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 06/02/95 ECH Initial coding. //
// 06/03/95 GAH Added corresponding Macintosh message defintions. //
// 10/05/95 GAH Added ConsoleApplicationEndMissionMessage. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(BTCNSL_HPP)
# include <btcnsl.hpp>
#endif
//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechKilledMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerMechKilledMessage::
ConsolePlayerMechKilledMessage(
HostID player_host_ID,
HostID killer_host_ID
):
NetworkClient::Message(
ConsolePlayerMechKilledMessageID,
sizeof(ConsolePlayerMechKilledMessage)
)
{
playerHostID = player_host_ID;
killerHostID = killer_host_ID;
}
//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerMechScoreUpdateMessage::
ConsolePlayerMechScoreUpdateMessage(
HostID player_host_ID,
int score
):
NetworkClient::Message(
ConsolePlayerMechScoreUpdateMessageID,
sizeof(ConsolePlayerMechScoreUpdateMessage)
)
{
playerHostID = player_host_ID;
playerScore = score;
}
//~~~~~~~~~~~~~~~~~~ ConsoleBTTeamScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsoleBTTeamScoreUpdateMessage::
ConsoleBTTeamScoreUpdateMessage(
int team_ID,
int score
):
NetworkClient::Message(
ConsoleBTTeamScoreUpdateMessageID,
sizeof(ConsoleBTTeamScoreUpdateMessage)
)
{
teamID = team_ID;
teamScore = score;
}
//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechDamagedMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerMechDamagedMessage::
ConsolePlayerMechDamagedMessage(
HostID player_host_ID,
HostID damager_host_ID,
int loss,
int damage_zone_index,
Logical damage_zone_destroyed,
int points_transfered,
int weapon_index
):
NetworkClient::Message(
ConsolePlayerMechDamagedMessageID,
sizeof(ConsolePlayerMechDamagedMessage)
)
{
playerHostID = player_host_ID;
damagerHostID = damager_host_ID;
damageLoss = loss;
pointsTransfered = points_transfered;
damageZoneIndex = damage_zone_index;
damageZoneDestroyed = damage_zone_destroyed;
weaponIndex = weapon_index;
}
//~~~~~~~~~~~~~~~~ ConsolePlayerMechDeathWithoutHonorMessage ~~~~~~~~~~~~~~~~~~~
ConsolePlayerMechDeathWithoutHonorMessage::
ConsolePlayerMechDeathWithoutHonorMessage(
HostID player_host_ID
):
NetworkClient::Message(
ConsolePlayerMechDeathWithoutHonorMessageID,
sizeof(ConsolePlayerMechDeathWithoutHonorMessage)
)
{
playerHostID = player_host_ID;
}
//==============================================================================