Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
108 lines
3.5 KiB
C++
108 lines
3.5 KiB
C++
//===========================================================================//
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// File: cnslmsgs.cpp //
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// Project: MUNGA Brick: //
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// Contents: Console messages //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 06/02/95 ECH Initial coding. //
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// 06/03/95 GAH Added corresponding Macintosh message defintions. //
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// 10/05/95 GAH Added ConsoleApplicationEndMissionMessage. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(BTCNSL_HPP)
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# include <btcnsl.hpp>
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#endif
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechKilledMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerMechKilledMessage::
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ConsolePlayerMechKilledMessage(
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HostID player_host_ID,
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HostID killer_host_ID
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):
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NetworkClient::Message(
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ConsolePlayerMechKilledMessageID,
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sizeof(ConsolePlayerMechKilledMessage)
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)
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{
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playerHostID = player_host_ID;
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killerHostID = killer_host_ID;
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}
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerMechScoreUpdateMessage::
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ConsolePlayerMechScoreUpdateMessage(
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HostID player_host_ID,
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int score
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):
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NetworkClient::Message(
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ConsolePlayerMechScoreUpdateMessageID,
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sizeof(ConsolePlayerMechScoreUpdateMessage)
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)
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{
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playerHostID = player_host_ID;
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playerScore = score;
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}
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//~~~~~~~~~~~~~~~~~~ ConsoleBTTeamScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsoleBTTeamScoreUpdateMessage::
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ConsoleBTTeamScoreUpdateMessage(
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int team_ID,
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int score
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):
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NetworkClient::Message(
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ConsoleBTTeamScoreUpdateMessageID,
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sizeof(ConsoleBTTeamScoreUpdateMessage)
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)
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{
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teamID = team_ID;
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teamScore = score;
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}
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//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechDamagedMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsolePlayerMechDamagedMessage::
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ConsolePlayerMechDamagedMessage(
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HostID player_host_ID,
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HostID damager_host_ID,
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int loss,
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int damage_zone_index,
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Logical damage_zone_destroyed,
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int points_transfered,
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int weapon_index
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):
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NetworkClient::Message(
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ConsolePlayerMechDamagedMessageID,
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sizeof(ConsolePlayerMechDamagedMessage)
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)
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{
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playerHostID = player_host_ID;
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damagerHostID = damager_host_ID;
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damageLoss = loss;
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pointsTransfered = points_transfered;
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damageZoneIndex = damage_zone_index;
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damageZoneDestroyed = damage_zone_destroyed;
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weaponIndex = weapon_index;
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}
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//~~~~~~~~~~~~~~~~ ConsolePlayerMechDeathWithoutHonorMessage ~~~~~~~~~~~~~~~~~~~
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ConsolePlayerMechDeathWithoutHonorMessage::
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ConsolePlayerMechDeathWithoutHonorMessage(
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HostID player_host_ID
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):
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NetworkClient::Message(
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ConsolePlayerMechDeathWithoutHonorMessageID,
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sizeof(ConsolePlayerMechDeathWithoutHonorMessage)
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)
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{
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playerHostID = player_host_ID;
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}
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//==============================================================================
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