Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
//===========================================================================//
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// File: time.cc //
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// Project: MUNGA Brick: Time Manager //
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// Contents: Implementation details of the Time Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 10/19/94 JMA Initial coding. //
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// 10/24/94 JMA Added Lester's IBM RTC code in as SystemClock class //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/03/94 ECH Made compatible with BC4.0 //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(TIME_HPP)
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#include <time.hpp>
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#endif
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//#############################################################################
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//########################### System Clock ##############################
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//#############################################################################
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SystemClock
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SystemClock::timer;
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Scalar
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SystemClock::ticksPerSecond = 1000.0f;
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long
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SystemClock::GetRTC()
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{
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static long time=0L;
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return time++;
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}
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SystemClock::SystemClock()
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{
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pauseStart = 0L;
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pauseTime = 0L;
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}
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void
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SystemClock::Shutdown()
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{
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}
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float
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Get_Frame_Percent_Used()
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{
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return 0.5f;
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}
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