Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
502 B
AMPL
25 lines
502 B
AMPL
[video]
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object=tms_c.bgf
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[audio]
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external=msltvl.scp
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[gauge]
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image=rivet_ga.gim
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[gamedata]
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class=MissileClassID
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MoverMass=20.0
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MomentOfInertia=0.01 0.01 0.001
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PositiveLinearDragCoefficients=0.001 0.001 .001
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NegativeLinearDragCoefficients=0.001 0.001 .001
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AngularDragCoefficients=0.01 0.01 0.001
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FrictionCoefficient=0.1
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ElasticityCoefficient=0.0
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MinimumBounceSpeed=0.0
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MaxThrusterRotationRate=60.0
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BurnTime=10.0
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ThrusterAcceleration=300.0
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ThrusterClimb=50.0
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SplashRadius=30.0
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