Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
175 lines
4.8 KiB
C++
175 lines
4.8 KiB
C++
//===========================================================================//
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// File: booster.hh //
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// Project: Red Planet //
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// Contents: Interface specification for vectored thrust vehicles //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 03/13/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(BOOSTER_HPP)
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# define BOOSTER_HPP
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# if !defined(VTVSUB_HPP)
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# include <vtvsub.hpp>
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# endif
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//##########################################################################
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//##################### Booster::SubsystemResource ###################
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//##########################################################################
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struct Booster__SubsystemResource:
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public VTVSubsystem::SubsystemResource
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{
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int boosterCount;
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Scalar
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burnTime,
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boosterAcceleration;
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};
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//##########################################################################
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//############################ Booster ###############################
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//##########################################################################
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class Booster:
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public VTVSubsystem
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{
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friend class VTV;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messageing Support
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//
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public:
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enum {
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ActivateMessageID = VTVSubsystem::NextMessageID,
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ConfigureMappablesMessageID,
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ChooseButtonMessageID,
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NextMessageID
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};
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void
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ActivateMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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ConfigureMappablesMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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ChooseButtonMessageHandler(
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ReceiverDataMessageOf<ControlsButton> *message
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);
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protected:
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static const HandlerEntry
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MessageHandlerEntries[];
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static MessageHandlerSet
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MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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BurnTimeRemainingAttributeID = VTVSubsystem::NextAttributeID,
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BoostersRemainingAttributeID,
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ScaleFactorAttributeID,
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SmokeDensityAttributeID,
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PercentDoneAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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static AttributeIndexSet AttributeIndex;
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//
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// public attribute declarations go here
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//
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public:
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Scalar burnTimeRemaining;
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Scalar boostersRemaining;
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Vector3D scaleFactor;
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Scalar smokeDensity;
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Scalar percentDone;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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enum {
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BoosterBurning = Subsystem::StateCount,
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StateCount
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};
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typedef void
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(Booster::*Performance)(Scalar time_slice);
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void
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BoosterSimulation(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Damage Support
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//
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void
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DeathReset(int reset_command);
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void
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DeathShutdown(int shutdown_command);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef Booster__SubsystemResource SubsystemResource;
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static int
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CreateStreamedSubsystem(
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories
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);
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Booster(
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VTV *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource
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);
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~Booster();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local data for the Booster class
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//
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protected:
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Scalar burnTimeMax;
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Scalar acceleration;
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int maxBoosters;
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};
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#endif
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