emulator/render-bridge/first_mission_frame.png -- arena city, textured buildings, horizon, 28fps, captured from the GL bridge while our build ran a live mission with the mech walking. The skeleton went in with it: [skl] video\mad.skl -> 26 nodes, 19 objects. Corrects yesterday's RIO framing. I called serial1 an unplugged cable. Wrong twice: VRio.App is running on this rig (the dev-rig default since 7/17), and the emulator log recorded real byte counts on that port -- RX overruns of 471, 503, 528 -- which an unconnected pipe cannot produce. The port was LIVE and streaming during every crashing run. So the defect is not that we mishandle a disconnected port, it is that we mishandle a live RIO stream, which is worse: every production pod has a real RIO. The shipped binary on the same rig logs 'lost RIO analog request', keeps sending characters, and runs the mission; ours logs 'RIO never came back from test mode!' and dies partway through the load. The overrun counts say the guest is not draining the port fast enough. L4RIO.CPP's handshake is authentic archive code, but MechRIOMapper (BT/MECHMPPR.CPP) is ours -- that is the thread. pod_render_norio.conf stays the way to get a running mission today, but it is a workaround: it disables the cockpit's primary input device. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
73 lines
4.2 KiB
Plaintext
73 lines
4.2 KiB
Plaintext
LOG: Early LOG Init complete
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LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_norio.conf
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LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
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LOG: Logging init: beginning logging proper. This is the end of the early init logging
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LOG: Logging: No logfile was given. All further logging will be discarded.
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LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
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LOG: Prevent capture: 0
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LOG: SDL: version 2.32.10, Video windows, Audio directsound
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LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
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LOG: Windows keyboard layout ID is 0x0409
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LOG: Host keyboard layout is now us (US English)
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LOG: Mapper keyboard layout is now us (US English)
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LOG: SDL2 reports desktop display mode 3440 x 1440
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LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
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LOG: Configured windowposition: -
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LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
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LOG: SDL: You are running in 24 bpp mode, this will slow down things!
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LOG: Releasing keyboard
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LOG: SDL: Windows 11 round corners will be disabled.
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LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
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LOG: ISA BCLK: 8333333.333Hz (25000000/3)
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LOG: monopal: green,
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LOG: Active save slot: 1 [Empty]
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LOG: USING AVI+ZMBV
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LOG: Pentium CMPXCHG8B emulation is enabled
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LOG: Max 1073741824 sz 32768
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LOG: Final 32768
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LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
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LOG: VPXLOG: live render backend started
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LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
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LOG: MIDI:Opened device:win32
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LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
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LOG: One joystick reported, initializing with 4axis
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LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
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LOG: VOODOO LFB now at d0000000
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LOG: Serial2: BASE 2f8h
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LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
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LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
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LOG: Serial3: BASE 3e8h
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LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
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LOG: Parallel1: BASE 378h
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LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
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LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
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LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
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LOG: Allocated APM BIOS pm entry point at f000:ce40
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LOG: Writing code to fce40
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LOG: Writing code to fce60
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LOG: Windows: IID_ITaskbarList3 is available
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LOG: ISA Plug & Play BIOS enabled
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LOG: VGA ROM BIOS init callback
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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LOG: WARNING: No translation support (to host) for code page 0
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LOG: DOS keyboard layout loaded with main language code US for layout us
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LOG: XMS: 50 handles allocated for use by the DOS environment
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LOG: EMS page frame at 0xe000-0xefff
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LOG: COMMAND.COM env size: 720 bytes
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LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
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LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
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LOG: COMMAND.COM stack: 0x0749
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LOG: pixratio 1.350, dw false, dh false
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LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
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LOG: SHELL:Redirect output to COM3
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VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
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LOG: 174850752 ERROR MOUSE:Unhandled videomode 79 on reset
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]3f7c6c01/0.986023 [44]3ce1d649/0.027568 [48]ffffffff/nan
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VPX lights@f121: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
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L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
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VPX lights@f241: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
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L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
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