Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
227 lines
5.5 KiB
C++
227 lines
5.5 KiB
C++
//===========================================================================//
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// File: entity2.cc //
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// Project: MUNGA Brick: Entity Manager //
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// Contents: Implementation details of the entity class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/29/94 JMA Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <munga.hpp>
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#pragma hdrstop
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#if !defined(ENTITYID_HPP)
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# include <entityid.hpp>
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#endif
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//#############################################################################
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//############################# EntityID ################################
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//#############################################################################
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EntityID
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EntityID::Null;
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EntityID::LocalID
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EntityID::LocalNull = 0;
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#if defined(USE_SIGNATURE)
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int
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Is_Signature_Bad(const volatile EntityID *)
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{
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return False;
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}
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID::EntityID():
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hostID(NullHostID),
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localID(LocalNull)
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID::EntityID(const EntityID &entityID):
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hostID(entityID.hostID),
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localID(entityID.localID)
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID::EntityID(HostID hostID)
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{
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this->hostID = hostID;
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this->localID = LocalNull;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID::EntityID(
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HostID hostID,
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LocalID localID
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)
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{
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this->hostID = hostID;
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this->localID = localID;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::TestInstance() const
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{
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return True;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID&
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EntityID::operator=(const EntityID &entityID)
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{
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hostID = entityID.hostID;
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localID = entityID.localID;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID&
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EntityID::operator+=(const EntityID &entityID)
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{
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Check(this);
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Check(&entityID);
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hostID += entityID.hostID;
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localID += entityID.localID;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID
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EntityID::operator-(const EntityID &entityID) const
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{
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Check(this);
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Check(&entityID);
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return EntityID(
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(HostID)(hostID - entityID.hostID),
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(HostID)(localID - entityID.localID)
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);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID&
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EntityID::operator-=(const EntityID &entityID)
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{
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Check(this);
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Check(&entityID);
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hostID -= entityID.hostID;
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localID -= entityID.localID;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID&
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EntityID::operator+=(LocalID i)
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{
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Check(this);
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localID += i;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID&
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EntityID::operator-=(LocalID i)
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{
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Check(this);
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localID -= i;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::operator<(const EntityID &entityID) const
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{
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return
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(hostID == entityID.hostID) ?
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(localID < entityID.localID) :
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(hostID < entityID.hostID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::operator<=(const EntityID &entityID) const
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{
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return
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(hostID == entityID.hostID) ?
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(localID <= entityID.localID) :
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(hostID < entityID.hostID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::operator>(const EntityID &entityID) const
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{
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return
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(hostID == entityID.hostID) ?
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(localID > entityID.localID) :
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(hostID > entityID.hostID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::operator>=(const EntityID &entityID) const
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{
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return
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(hostID == entityID.hostID) ?
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(localID >= entityID.localID) :
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(hostID > entityID.hostID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::operator==(const EntityID &entityID) const
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{
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return
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(hostID == entityID.hostID &&
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localID == entityID.localID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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EntityID::operator!=(const EntityID &entityID) const
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{
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return
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(hostID != entityID.hostID ||
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localID != entityID.localID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EntityID::operator int() const
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{
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return int(localID);
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}
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