The reconstructed tree now produces a runnable binary with the authentic 1995 toolchain (BC4.52 / tlink32 / DPMI32): - BTL4.CPP main TU reconstructed from the 4.11 Ghidra decomp (FUN_0040109c) + the 4.10 binary's own string pool + surviving RPL4TOOL.CPP house style; probe_main.cpp scaffold retired (BTL4.NOTES.md documents every decoded call) - L4NET.CPP staged: L4NetworkManager ctor/dtor + 10 vtable-pulled virtuals (standalone-benign ones no-op, network ones Fail loudly) + NetNub client globals (Net_Common_Ptr=NULL routes L4File to its plain-DOS path) - build410.sh: libs now built in the AUTHENTIC makefile member order (MUNGA.MAK / mungal4.mak / BT.MAK / BTL4.MAK). Order is load-bearing: tlink emits static-init records in module pull order, and alphabetical order booted into a null-vptr crash (IcomManager::ClassDerivations constructing before parent NetworkClient::ClassDerivations). Also fixed stage_link to the proven 32-bit lib set (SOSDBXC+SOSMBXC, no WATTCPLG) - BOXTREE.HPP MemoryBlock unify, BTL4GRND notify stubs, remaining engine backfills (audio/gauge/resource/stream TUs) that closed the deep ledger Smoke test (DOSBox-X + 32RTM, copy of the pod BT tree, our exe swapped in): BattleTech v4.10 BTL4Application::BTL4Application l4net.cpp(22): L4NetworkManager -- l4net.cpp not yet reconstructed Static init, main, -egg parse, BTL4.RES load (version 1.0.6 check passes), ApplicationManager and the BTL4Application ctor chain all execute real reconstructed code; boot halts at the first staged Fail() as designed. Next brick: the real l4net.cpp body. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
//===========================================================================//
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// File: btl4.cpp //
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// Project: BattleTech Brick: BattleTech LBE Application //
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// Contents: Application launcher (main) //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <btl4.hpp>
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#pragma hdrstop
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#if !defined(BTL4APP_HPP)
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# include <btl4app.hpp>
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#endif
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#if !defined(APPMGR_HPP)
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# include <appmgr.hpp>
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#endif
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#if !defined(BTL4VER_HPP)
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# include <btl4ver.hpp>
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#endif
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//##########################################################################
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//#################### BTL4Application Globals #######################
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//##########################################################################
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extern const char* const ProgName;
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const char* const ProgName = "btl4";
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static Byte
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version[3] =
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{MAJOR_DATA_VERSION, RELEASE_VERSION, MINOR_DATA_VERSION};
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//
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//#############################################################################
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// main
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//#############################################################################
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//
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int
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main(int argc, char *argv[])
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{
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DEBUG_STREAM << "BattleTech v4.10" << endl;
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if (!L4Application::ParseCommandLine(argc, argv, L4Application::ParseToken))
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{
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return 1;
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}
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StreamableResourceFile
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resources("btl4.res", version);
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ApplicationManager
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*application_manager = NULL;
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if (L4Application::GetMissionReviewMode() < 1)
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{
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application_manager =
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new ApplicationManager(GetTicksPerSecond());
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Application
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*application = new BTL4Application(&resources);
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application_manager->StartApplication(application);
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}
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else
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{
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//
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//-------------------------------------------------------------------
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// Mission review / live-camera launch (missionReviewMode >= 1):
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// a MissionReviewApplicationManager with a SPOOLSIZE-byte packet
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// spool plus BTL4PlaybackApplication -- those bricks are not yet
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// reconstructed (see BTL4.NOTES.md for the decompiled structure).
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//-------------------------------------------------------------------
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//
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Fail("btl4.cpp -- mission review/camera launch not yet reconstructed");
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return 1;
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}
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application_manager->RunMissions();
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delete application_manager;
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return Exit_Code;
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}
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