Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
//===========================================================================//
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// File: gauss.cc //
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// Project: BT Brick: Entity Manager //
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// Contents: Basic weapons system pieces //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 04/13/95 JM Initial coding. //
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// 07/19/95 GDU Complied with new munga and added electrical behavior
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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//
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(GAUSS_HPP)
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# include <gauss.hpp>
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#endif
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//#############################################################################
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// Shared Data Support
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//
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GaussRifle::SharedData
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GaussRifle::DefaultData(
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GaussRifle::ClassDerivations,
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GaussRifle::MessageHandlers,
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GaussRifle::AttributeIndex,
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GaussRifle::StateCount
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);
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Derivation
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GaussRifle::ClassDerivations(
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Emitter::ClassDerivations,
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"GaussRifle"
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);
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//#############################################################################
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// Messaging Support
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//
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#if 0
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//#############################################################################
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// Attribute Support
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//
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const GaussRifle::IndexEntry
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GaussRifle::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(GaussRifle, DischargeVoltage, dischargeVoltage)
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};
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GaussRifle::AttributeIndexSet
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GaussRifle::AttributeIndex(
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ELEMENTS(GaussRifle::AttributePointers),
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GaussRifle::AttributePointers,
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Emitter::AttributeIndex
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);
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#endif
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//#############################################################################
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// Model Support
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//
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void
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GaussRifle::FireWeapon()
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{
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//
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// Fire the weapon
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//
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outputVoltage = 0.0f;
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Check_Fpu();
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}
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//#############################################################################
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// Constructer/Destructor Support
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//
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GaussRifle::GaussRifle(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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Emitter(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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outputVoltage = 0.0f;
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Check_Fpu();
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}
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GaussRifle::~GaussRifle()
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{
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Check(this);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// CreateStreamedSubsystem
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//
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Logical
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GaussRifle::CreateStreamedSubsystem(
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes
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)
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{
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if (
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!Emitter::CreateStreamedSubsystem(
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resource_file,
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model_file,
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model_name,
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subsystem_name,
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subsystem_resource,
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subsystem_file,
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directories,
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passes
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)
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)
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{
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Check_Fpu();
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return False;
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}
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subsystem_resource->subsystemModelSize = sizeof(*subsystem_resource);
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subsystem_resource->classID = RegisteredClass::GaussRifleClassID;
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Check_Fpu();
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return True;
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}
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Logical
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GaussRifle::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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