Files
TeslaRel410/CODE/RP/RP/RPCNSL.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

100 lines
3.2 KiB
C++

//===========================================================================//
// File: cnslmsgs.cpp //
// Project: MUNGA Brick: //
// Contents: Console messages //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 06/02/95 ECH Initial coding. //
// 06/03/95 GAH Added corresponding Macintosh message defintions. //
// 10/05/95 GAH Added ConsoleApplicationEndMissionMessage. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <rp.hpp>
#pragma hdrstop
#if !defined(RPCNSL_HPP)
# include <rpcnsl.hpp>
#endif
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoredMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerVTVScoredMessage::
ConsolePlayerVTVScoredMessage(HostID player_host_ID):
NetworkClient::Message(
ConsolePlayerVTVScoredMessageID,
sizeof(ConsolePlayerVTVScoredMessage)
)
{
playerHostID = player_host_ID;
}
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVKilledMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerVTVKilledMessage::
ConsolePlayerVTVKilledMessage(
HostID player_host_ID,
HostID killer_host_ID
):
NetworkClient::Message(
ConsolePlayerVTVKilledMessageID,
sizeof(ConsolePlayerVTVKilledMessage)
)
{
playerHostID = player_host_ID;
killerHostID = killer_host_ID;
}
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVBoosterMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerVTVBoosterMessage::
ConsolePlayerVTVBoosterMessage(
HostID player_host_ID,
int booster_on
):
NetworkClient::Message(
ConsolePlayerVTVBoosterMessageID,
sizeof(ConsolePlayerVTVBoosterMessage)
)
{
playerHostID = player_host_ID;
boosterOn = booster_on;
}
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~
ConsolePlayerVTVScoreUpdateMessage::
ConsolePlayerVTVScoreUpdateMessage(
HostID player_host_ID,
int score
):
NetworkClient::Message(
ConsolePlayerVTVScoreUpdateMessageID,
sizeof(ConsolePlayerVTVScoreUpdateMessage)
)
{
playerHostID = player_host_ID;
playerScore = score;
}
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVDamagedMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsolePlayerVTVDamagedMessage::
ConsolePlayerVTVDamagedMessage(
HostID player_host_ID,
HostID damager_host_ID,
int loss,
int points_transfered
):
NetworkClient::Message(
ConsolePlayerVTVDamagedMessageID,
sizeof(ConsolePlayerVTVDamagedMessage)
)
{
playerHostID = player_host_ID;
damagerHostID = damager_host_ID;
damageLoss = loss;
pointsTransfered = points_transfered;
}
//==============================================================================