Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
//===========================================================================//
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// File: rpmission.hh //
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// Project: MUNGA Brick: Application //
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// Contents: Interface specification for missions //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/19/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(RPMSSN_HPP)
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# define RPMSSN_HPP
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# if !defined(MISSION_HPP)
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# include <mission.hpp>
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# endif
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//##########################################################################
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//########################### Mission ################################
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//##########################################################################
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class RPMission :
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public Mission
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{
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public:
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RPMission(
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NotationFile *notation_file,
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ResourceFile *resources
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);
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~RPMission();
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void
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SetPlayerData(NotationFile *notation_file);
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Logical
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ScoreCompressionOn()
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{ Check(this); return scoreCompression;}
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protected:
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Logical
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scoreCompression;
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};
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#endif
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