Files
TeslaRel410/CODE/RP/RP/RPMSSN.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

52 lines
1.7 KiB
C++

//===========================================================================//
// File: rpmission.hh //
// Project: MUNGA Brick: Application //
// Contents: Interface specification for missions //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 05/19/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RPMSSN_HPP)
# define RPMSSN_HPP
# if !defined(MISSION_HPP)
# include <mission.hpp>
# endif
//##########################################################################
//########################### Mission ################################
//##########################################################################
class RPMission :
public Mission
{
public:
RPMission(
NotationFile *notation_file,
ResourceFile *resources
);
~RPMission();
void
SetPlayerData(NotationFile *notation_file);
Logical
ScoreCompressionOn()
{ Check(this); return scoreCompression;}
protected:
Logical
scoreCompression;
};
#endif