Files
TeslaRel410/BORLAND/BC45/EXAMPLES/DOS/BARCHART.C
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

60 lines
1.4 KiB
C++

// Borland C++ - (C) Copyright 1991, 1992 by Borland International
// BARCHART Example Program
#include <stdio.h>
#include <stdlib.h>
#include <float.h>
#include <graphics.h>
#include <math.h>
#include <conio.h>
#define MAX 50
#define ARRAYMAX 10
void makegraph(float p[]);
void main(void)
{
int i;
int scores[ARRAYMAX];
float percents[ARRAYMAX];
for (i = 0; i < ARRAYMAX; i++)
{
printf("\nEnter score between 0 and %d: ", MAX);
scanf("%d", &scores[i]);
}
for (i = 0; i < ARRAYMAX; i++)
percents[i] = ((float) scores[i]) / MAX;
printf("\n\n\n\tSCORE\tPERCENT");
for (i = 0; i < ARRAYMAX; i++)
printf("\n%d. \t%d\t%3.0f", i + 1, scores[i], (percents[i] * 100));
getch();
makegraph(percents);
}
void makegraph(float p[])
{
int g_driver, g_mode;
int i, left, top, wide, bottom, deep;
detectgraph(&g_driver, &g_mode);
initgraph(&g_driver, &g_mode, "..\\..\\bgi");
wide = (int)((getmaxx()) / ((ARRAYMAX * 2 ) + 1));
bottom = getmaxy() - 20;
deep = (int) (wide / 4);
left = wide;
for (i = 0; i < ARRAYMAX; i++)
{
top = (bottom) - ((int)(p[i] * 300));
bar3d(left, top, (left + wide), bottom, deep, 1);
left += (wide * 2);
}
getch();
closegraph();
return;
}