- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Borland C++ - (C) Copyright 1991 by Borland International
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/* vpoint.h--Example from Getting Started */
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// version of point.h with virtual functions for use with VCIRCLE
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// vpoint.h contains two classes:
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// class Location describes screen locations in X and Y coordinates
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// class Point describes whether a point is hidden or visible
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enum Boolean {false, true};
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class Location {
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protected: // allows derived class to access private data
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int X;
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int Y;
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public: // these functions can be accessed from outside
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Location(int InitX, int InitY);
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int GetX();
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int GetY();
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};
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class Point : public Location { // derived from class Location
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// public derivation means that X and Y are protected within Point
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protected:
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Boolean Visible; // classes derived from Point will need access
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public:
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Point(int InitX, int InitY); // constructor
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virtual void Show();
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virtual void Hide();
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Boolean IsVisible();
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void MoveTo(int NewX, int NewY);
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};
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