Files
TeslaRel410/BORLAND/BC45/EXAMPLES/DOS/VPOINT.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

35 lines
1.0 KiB
C++

// Borland C++ - (C) Copyright 1991 by Borland International
/* vpoint.h--Example from Getting Started */
// version of point.h with virtual functions for use with VCIRCLE
// vpoint.h contains two classes:
// class Location describes screen locations in X and Y coordinates
// class Point describes whether a point is hidden or visible
enum Boolean {false, true};
class Location {
protected: // allows derived class to access private data
int X;
int Y;
public: // these functions can be accessed from outside
Location(int InitX, int InitY);
int GetX();
int GetY();
};
class Point : public Location { // derived from class Location
// public derivation means that X and Y are protected within Point
protected:
Boolean Visible; // classes derived from Point will need access
public:
Point(int InitX, int InitY); // constructor
virtual void Show();
virtual void Hide();
Boolean IsVisible();
void MoveTo(int NewX, int NewY);
};