Files
TeslaRel410/BORLAND/BC45/EXPERT/OWL/CADDPROP.SNP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

72 lines
2.3 KiB
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##"//{{[[ClassName]]SYM_TBL_END}}" [[ClassTMarker]]
##\\ClassTMarker [[ClassMarker]]
##^BOF
##--BEGIN-- ? ClassMarker [[Search]]
## Search == FALSE
## :{CAddSym.SNP}
## :^BOF
## :? ClassMarker [[Search]]
##*
##--END-- ? ClassMarker [[Search]]
##^BOL
##(OLEType == CPPType) && (OLEType != "TAutoCurrency") && (OLEType != "TAutoDate")
## :StripPtrRef(OLEType, [[StripType]]) [[AnyStripping]]
## :StripType OLEType
##*
##(GetProperty == TRUE) && (SetProperty == TRUE)
EXPOSE_PROPRW([[InternalName]], [[OLEType]], "[[InternalName]]", "[[Description]]", 0)
##(GetProperty == TRUE) && (SetProperty == FALSE)
EXPOSE_PROPRO([[InternalName]], [[OLEType]], "[[InternalName]]", "[[Description]]", 0)
##(GetProperty == FALSE) && (SetProperty == TRUE)
EXPOSE_PROPWO([[InternalName]], [[OLEType]], "[[InternalName]]", "[[Description]]", 0)
##^EOF
##0 [[ScrollPosition]]
##FALSE [[DuplicateFunction]]
##FALSE [[SetFoundIt]]
##--BEGIN-- FALSE [[GetFoundIt]]
## --BEGIN-- GetProperty == TRUE
## :{FindAuto.SNP}
## :DuplicateFunction GetFoundIt
## :DuplicateFunction GetDuplicateFunc
## :GetFoundIt == FALSE
## :^EOF
##*
## --END-- GetProperty == TRUE
## --BEGIN-- SetProperty == TRUE
## :FALSE DuplicateFunction
## :{FindAuto.SNP}
## :DuplicateFunction SetFoundIt
## :DuplicateFunction SetDuplicateFunc
## :SetFoundIt == FALSE
## :^EOF
##*
## --END-- SetProperty == TRUE
## --BEGIN-- TRUE
## --BEGIN-- ((GetProperty == TRUE) && (GetFoundIt == FALSE))
## :(YPos() + 2) ScrollPosition
[[CPPType]] [[ClassName]]::[[GetName]] ()
{
// INSERT>> Your get property code here.
}
## --END-- ((GetProperty == TRUE) && (GetFoundIt == FALSE))
## --BEGIN-- ((SetProperty == TRUE) && (SetFoundIt == FALSE))
## :ScrollPosition == 0
## :(YPos() + 2) ScrollPosition
##*
void [[ClassName]]::[[SetName]] ([[CPPType]] property)
{
// INSERT>> Your set property code here.
}
## --END-- ((SetProperty == TRUE) && (SetFoundIt == FALSE))
##((GetFoundIt == FALSE) && (SetFoundIt == FALSE))
## :^@ScrollPosition
## :^BOL
## :^SCROLL
## :^^
##*
## --END-- TRUE
##--END-- FALSE [[GetFoundIt]]