- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
72 lines
2.3 KiB
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72 lines
2.3 KiB
Plaintext
##"//{{[[ClassName]]SYM_TBL_END}}" [[ClassTMarker]]
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##\\ClassTMarker [[ClassMarker]]
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##^BOF
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##--BEGIN-- ? ClassMarker [[Search]]
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## Search == FALSE
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## :{CAddSym.SNP}
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## :^BOF
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## :? ClassMarker [[Search]]
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##*
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##--END-- ? ClassMarker [[Search]]
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##^BOL
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##(OLEType == CPPType) && (OLEType != "TAutoCurrency") && (OLEType != "TAutoDate")
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## :StripPtrRef(OLEType, [[StripType]]) [[AnyStripping]]
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## :StripType OLEType
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##*
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##(GetProperty == TRUE) && (SetProperty == TRUE)
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EXPOSE_PROPRW([[InternalName]], [[OLEType]], "[[InternalName]]", "[[Description]]", 0)
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##(GetProperty == TRUE) && (SetProperty == FALSE)
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EXPOSE_PROPRO([[InternalName]], [[OLEType]], "[[InternalName]]", "[[Description]]", 0)
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##(GetProperty == FALSE) && (SetProperty == TRUE)
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EXPOSE_PROPWO([[InternalName]], [[OLEType]], "[[InternalName]]", "[[Description]]", 0)
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##^EOF
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##0 [[ScrollPosition]]
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##FALSE [[DuplicateFunction]]
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##FALSE [[SetFoundIt]]
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##--BEGIN-- FALSE [[GetFoundIt]]
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## --BEGIN-- GetProperty == TRUE
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## :{FindAuto.SNP}
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## :DuplicateFunction GetFoundIt
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## :DuplicateFunction GetDuplicateFunc
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## :GetFoundIt == FALSE
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## :^EOF
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##*
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## --END-- GetProperty == TRUE
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## --BEGIN-- SetProperty == TRUE
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## :FALSE DuplicateFunction
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## :{FindAuto.SNP}
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## :DuplicateFunction SetFoundIt
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## :DuplicateFunction SetDuplicateFunc
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## :SetFoundIt == FALSE
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## :^EOF
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##*
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## --END-- SetProperty == TRUE
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## --BEGIN-- TRUE
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## --BEGIN-- ((GetProperty == TRUE) && (GetFoundIt == FALSE))
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## :(YPos() + 2) ScrollPosition
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[[CPPType]] [[ClassName]]::[[GetName]] ()
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{
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// INSERT>> Your get property code here.
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}
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## --END-- ((GetProperty == TRUE) && (GetFoundIt == FALSE))
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## --BEGIN-- ((SetProperty == TRUE) && (SetFoundIt == FALSE))
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## :ScrollPosition == 0
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## :(YPos() + 2) ScrollPosition
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##*
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void [[ClassName]]::[[SetName]] ([[CPPType]] property)
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{
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// INSERT>> Your set property code here.
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}
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## --END-- ((SetProperty == TRUE) && (SetFoundIt == FALSE))
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##((GetFoundIt == FALSE) && (SetFoundIt == FALSE))
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## :^@ScrollPosition
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## :^BOL
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## :^SCROLL
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## :^^
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##*
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## --END-- TRUE
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##--END-- FALSE [[GetFoundIt]]
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