Reconstructed the MechControlsMapper attribute table (StickPosition..PilotArray, IDs 3-0x16 chained from Subsystem::NextAttributeID==2) + the real members (stickPosition ControlsJoystick, throttle/pedals/speed/turn Scalars, the look/ torso ControlsButtons, control/display/pilotArray ints) + AttributePointers[] + AttributeIndex (chains Subsystem::AttributeIndex). Fixed the mapper hierarchy statics in BTL4MPPR.CPP: L4/RIO/Thrustmaster ClassDerivations now chain correctly (L4 defined first for static-init order) and all use MechControlsMapper:: AttributeIndex so the mapper instance publishes the control attributes the streamed mappings bind to. Mech still constructs (33 subsystems). The post-construction crash is UNCHANGED (GetAttributePointer, attribute=0x13) -> so it's NOT the mapper; a streamed AttributeWatcher (numeric ID 19) resolves on another object via GetSimulation. Next diagnostic: which object/subsystemID the watcher targets. BT: 42 ok. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
//===========================================================================//
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// Project: BattleTech //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(BTL4MPPR_HPP)
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# include <btl4mppr.hpp>
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#endif
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//
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// NOTE: define L4MechControlsMapper's statics FIRST -- the RIO/Thrustmaster
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// derivations chain it, so it must construct before them. All three mappers'
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// DefaultData use MechControlsMapper::AttributeIndex so the mapper instance
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// publishes the control-input attributes the streamed mappings bind to.
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//
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Derivation
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L4MechControlsMapper::ClassDerivations(
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MechControlsMapper::ClassDerivations,
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"L4MechControlsMapper"
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);
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L4MechControlsMapper::SharedData
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L4MechControlsMapper::DefaultData(
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L4MechControlsMapper::ClassDerivations,
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Subsystem::MessageHandlers,
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MechControlsMapper::AttributeIndex,
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1
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);
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Derivation
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MechThrustmasterMapper::ClassDerivations(
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L4MechControlsMapper::ClassDerivations,
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"MechThrustmasterMapper"
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);
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MechThrustmasterMapper::SharedData
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MechThrustmasterMapper::DefaultData(
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MechThrustmasterMapper::ClassDerivations,
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Subsystem::MessageHandlers,
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MechControlsMapper::AttributeIndex,
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1
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);
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Derivation
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MechRIOMapper::ClassDerivations(
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L4MechControlsMapper::ClassDerivations,
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"MechRIOMapper"
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);
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MechRIOMapper::SharedData
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MechRIOMapper::DefaultData(
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MechRIOMapper::ClassDerivations,
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Subsystem::MessageHandlers,
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MechControlsMapper::AttributeIndex,
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1
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);
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L4MechControlsMapper::L4MechControlsMapper(
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Mech *owner,
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int subsystem_ID,
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CString subsystem_name,
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RegisteredClass::ClassID class_ID,
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SharedData &shared_data
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):
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MechControlsMapper(owner, subsystem_ID, subsystem_name, class_ID, shared_data)
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{
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}
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L4MechControlsMapper::~L4MechControlsMapper()
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{
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}
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Logical
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L4MechControlsMapper::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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MechThrustmasterMapper::MechThrustmasterMapper(
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Mech *owner,
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int subsystem_ID,
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CString subsystem_name,
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RegisteredClass::ClassID class_ID,
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SharedData &shared_data
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):
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L4MechControlsMapper(owner, subsystem_ID, subsystem_name, class_ID, shared_data)
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{
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}
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MechThrustmasterMapper::~MechThrustmasterMapper()
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{
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}
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Logical
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MechThrustmasterMapper::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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MechRIOMapper::MechRIOMapper(
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Mech *owner,
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int subsystem_ID,
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CString subsystem_name,
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RegisteredClass::ClassID class_ID,
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SharedData &shared_data
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):
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L4MechControlsMapper(owner, subsystem_ID, subsystem_name, class_ID, shared_data)
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{
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}
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MechRIOMapper::~MechRIOMapper()
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{
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}
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Logical
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MechRIOMapper::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations);
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}
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