Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
186 lines
5.6 KiB
C++
186 lines
5.6 KiB
C++
//===========================================================================//
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// File: l4audres.hpp //
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// Project: MUNGA Brick: Audio Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 05/10/95 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(L4AUDRES_HPP)
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# define L4AUDRES_HPP
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# if !defined(OBJSTRM_HH)
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# include <objstrm.hpp>
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# endif
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# if !defined(ENTITY_HPP)
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# include <entity.hpp>
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# endif
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# if !defined(AUDIO_HPP)
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# include <audio.hpp>
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# endif
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class AudioHardware;
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//##########################################################################
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//###################### AudioObjectStream ###########################
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//##########################################################################
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class AudioObjectStream:
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public PlugStream
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction and testing
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//
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public:
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AudioObjectStream();
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AudioObjectStream(
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ResourceDescription *resource_description,
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Entity *entity
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);
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~AudioObjectStream();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Implementations
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//
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private:
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RegisteredClass*
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MakeObjectImplementation(Enumeration class_ID);
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void
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CreatedObjectImplementation(
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RegisteredClass *object,
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ObjectID object_ID
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);
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void
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BuildFromPageImplementation(
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NameList *entry_list,
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Enumeration class_ID,
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ObjectID object_ID
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);
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void
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BuiltFromPageImplementation(
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Enumeration class_ID,
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ObjectID object_ID,
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const CString &object_name_string
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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Entity *entity;
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};
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//##########################################################################
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//#################### L4AudioResourceManager ########################
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//##########################################################################
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class L4AudioResourceManager:
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public Node
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, Testing
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//
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public:
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L4AudioResourceManager();
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~L4AudioResourceManager();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Static audio object methods
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//
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public:
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//
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//--------------------------------------------------------------------
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// PreloadResources
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//--------------------------------------------------------------------
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//
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void
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PreloadResources(
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NotationFile *notation_file,
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AudioHardware *audio_hardware
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);
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//
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//--------------------------------------------------------------------
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// UnloadResources
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//--------------------------------------------------------------------
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//
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void
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UnloadResources(
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AudioHardware *audio_hardware
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Static audio object methods - tool support
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//
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public:
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//
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//--------------------------------------------------------------------
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// CreateStaticAudioStreamResource
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//--------------------------------------------------------------------
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//
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static ResourceDescription::ResourceID
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CreateStaticAudioStreamResource(
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ResourceFile *resource_file
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamic audio object methods
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//
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public:
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//
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//--------------------------------------------------------------------
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// CreateEntityAudioObjects
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//--------------------------------------------------------------------
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//
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void
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CreateEntityAudioObjects(
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Entity *entity,
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AudioRepresentation audio_representation
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);
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//
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//--------------------------------------------------------------------
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// DestroyEntityAudioObjects
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//--------------------------------------------------------------------
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//
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void
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DestroyEntityAudioObjects(Entity *entity);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Dynamic audio object methods - tool support
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//
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public:
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//
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//--------------------------------------------------------------------
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// CreateModelAudioStreamResource
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//--------------------------------------------------------------------
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//
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static ResourceDescription::ResourceID
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CreateModelAudioStreamResource(
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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};
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#endif
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