Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
10 lines
158 B
C++
10 lines
158 B
C++
#include <dos.h>
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#include <conio.h>
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#undef inp
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#undef outp
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#define SPKSET outp(0x61,(2 | inp(0x61)))
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#define SPKCLR outp(0x61,((~2) & inp(0x61)))
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