Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
154 lines
2.3 KiB
Plaintext
154 lines
2.3 KiB
Plaintext
DIV-VIZ2
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// file: btravwin.vmf
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// generated: Tue Mar 4 07:56:49 1997
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// from: Wavefront Object File "dummy", and
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// Material Library File "btravwin.mtl"
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// by: mtl2vmf (ver 0.27.00)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=bintA_tex;
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)
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{
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MAP {"bintA"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=bmap1_tex;
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)
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{
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MAP {"bmap"}
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BITSLICE {0} // 4 bit mono A
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} // End of texture
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TEXTURE(
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NAME=bmap2_tex;
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)
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{
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MAP {"bmap"}
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BITSLICE {1} // 4 bit mono B
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} // End of texture
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TEXTURE(
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NAME=bmap3_tex;
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)
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{
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MAP {"bmap"}
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BITSLICE {2} // 4 bit mono C
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} // End of texture
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TEXTURE(
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NAME=bmap4_tex;
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)
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{
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MAP {"bmap"}
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BITSLICE {3} // 4 bit mono D
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} // End of texture
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TEXTURE(
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NAME=bdet1_tex;
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)
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{
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MAP {"bdet"}
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BITSLICE {0} // 4 bit mono A
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} // End of texture
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MATERIAL(
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NAME=humans_mtl;
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)
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{
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TEXTURE {"bintA_tex"}
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AMBIENT {0.4245, 0.284295, 0.3413}
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DIFFUSE {0.4245, 0.260868, 0.3413}
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} // End of material
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MATERIAL(
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NAME=name1_mtl;
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)
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{
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TEXTURE {"bmap1_tex"}
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AMBIENT {0, 0.594108, 0.0523}
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DIFFUSE {0, 0.573328, 0.0523}
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} // End of material
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MATERIAL(
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NAME=name2_mtl;
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)
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{
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TEXTURE {"bmap1_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=name3_mtl;
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)
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{
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TEXTURE {"bmap2_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=name4_mtl;
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)
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{
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TEXTURE {"bmap2_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=name5_mtl;
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)
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{
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TEXTURE {"bmap3_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=name6_mtl;
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)
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{
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TEXTURE {"bmap3_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=name7_mtl;
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)
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{
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TEXTURE {"bmap4_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=name8_mtl;
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)
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{
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TEXTURE {"bmap4_tex"}
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AMBIENT {0.6408, 0, 0}
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DIFFUSE {0.6408, 0, 0}
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} // End of material
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MATERIAL(
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NAME=standbrace_mtl;
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)
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{
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TEXTURE {"bdet1_tex"}
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AMBIENT {0.1994, 0.42483, 0.5551}
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DIFFUSE {0.1994, 0.400677, 0.5551}
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} // End of material
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