Files
TeslaRel410/CONTENT/BT/VIDEO/BUILD/EDITBACK/BTRAVWIN.VMF
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

154 lines
2.3 KiB
Plaintext

DIV-VIZ2
// file: btravwin.vmf
// generated: Tue Mar 4 07:56:49 1997
// from: Wavefront Object File "dummy", and
// Material Library File "btravwin.mtl"
// by: mtl2vmf (ver 0.27.00)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=bintA_tex;
)
{
MAP {"bintA"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=bmap1_tex;
)
{
MAP {"bmap"}
BITSLICE {0} // 4 bit mono A
} // End of texture
TEXTURE(
NAME=bmap2_tex;
)
{
MAP {"bmap"}
BITSLICE {1} // 4 bit mono B
} // End of texture
TEXTURE(
NAME=bmap3_tex;
)
{
MAP {"bmap"}
BITSLICE {2} // 4 bit mono C
} // End of texture
TEXTURE(
NAME=bmap4_tex;
)
{
MAP {"bmap"}
BITSLICE {3} // 4 bit mono D
} // End of texture
TEXTURE(
NAME=bdet1_tex;
)
{
MAP {"bdet"}
BITSLICE {0} // 4 bit mono A
} // End of texture
MATERIAL(
NAME=humans_mtl;
)
{
TEXTURE {"bintA_tex"}
AMBIENT {0.4245, 0.284295, 0.3413}
DIFFUSE {0.4245, 0.260868, 0.3413}
} // End of material
MATERIAL(
NAME=name1_mtl;
)
{
TEXTURE {"bmap1_tex"}
AMBIENT {0, 0.594108, 0.0523}
DIFFUSE {0, 0.573328, 0.0523}
} // End of material
MATERIAL(
NAME=name2_mtl;
)
{
TEXTURE {"bmap1_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=name3_mtl;
)
{
TEXTURE {"bmap2_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=name4_mtl;
)
{
TEXTURE {"bmap2_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=name5_mtl;
)
{
TEXTURE {"bmap3_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=name6_mtl;
)
{
TEXTURE {"bmap3_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=name7_mtl;
)
{
TEXTURE {"bmap4_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=name8_mtl;
)
{
TEXTURE {"bmap4_tex"}
AMBIENT {0.6408, 0, 0}
DIFFUSE {0.6408, 0, 0}
} // End of material
MATERIAL(
NAME=standbrace_mtl;
)
{
TEXTURE {"bdet1_tex"}
AMBIENT {0.1994, 0.42483, 0.5551}
DIFFUSE {0.1994, 0.400677, 0.5551}
} // End of material